Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GooFSTER022
Danzaburou
Level 149
God Stats
3W - 1L
1,764 SR
Queue Stats
119W - 96L
1,557 Elo+
Party 2
Ymir
Ymir
RealChrisM17
Ymir
Level 159
God Stats
1W - 1L
1,545 SR
Queue Stats
103W - 93L
1,555 Elo+
Party 2
Ra
Ra
SheerGem1544
Ra
Level 136
God Stats
13W - 8L
1,582 SR
Queue Stats
590W - 592L
1,499 Elo+
Solo
Awilix
Awilix
Watchoutformyult
Awilix
Level 157
God Stats
22W - 15L
1,537 SR
Queue Stats
340W - 346L
1,415 Elo+
Solo
Team Averages
Level 146
1,586 SR
1,505 Elo+

VS

Team Averages
Level 123
1,529 SR
1,522 Elo+
Agni
Agni
Dark Horse4574
Agni
Level 129
God Stats
1W - 3L
1,486 SR
Queue Stats
225W - 243L
1,435 Elo+
Solo
Skadi
Skadi
Marsqueezy
Skadi
Level 159
God Stats
0W - 1L
1,286 SR
Queue Stats
286W - 253L
1,547 Elo+
Party 1
Hades
Hades
PowerRangerGris
Hades
Level 123
God Stats
24W - 17L
1,567 SR
Queue Stats
236W - 224L
1,502 Elo+
Solo
Hera
Hera
TheDemiGodOW
Hera
Level 120
God Stats
8W - 15L
1,397 SR
Queue Stats
451W - 497L
1,443 Elo+
Party 1
Bacchus
Bacchus
WelshReich
Bacchus
Level 84
God Stats
9W - 7L
1,909 SR
Queue Stats
36W - 28L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
5
0 / 1 / 0
3,360
672
687
2,336
1,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Danzaburou
GooFSTER022
Danzaburou
5
0 / 0 / 1
3,398
680
2,176
1,434
416
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
1 / 0 / 0
3,672
734
948
2,039
782
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

6
1 / 0 / 0
3,606
721
786
1,923
632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

5
0 / 0 / 1
3,229
646
1,119
3,194
878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,357
671
635
1,693
505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Skadi
6
1 / 0 / 0
3,704
741
1,378
3,217
820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
930
186
0
0
0
5
0 / 2 / 0
2,810
562
1,136
2,211
511
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bacchus
WelshReich
Bacchus
4
0 / 0 / 0
3,105
621
1,055
3,738
1,629
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
0
0
L
0
0
0
0
W
Danzaburou
GooFSTER022
Danzaburou
0
0
1
0.5
L
Skadi
1
0
0
1
L
0
0
0
0
W
1
0
0
1
W
1
0
0
1
L
0
2
0
0
W
0
0
1
0.5
L
Bacchus
WelshReich
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,716
Damage
4,204
10,926
Taken
10,859
4,039
Mitigated
3,465
5,594
Healing
2,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
687
106
0
758
2,336
1,331
0
0
2,336
0
12,647
L
635
35
0
375
1,693
505
0
530
1,163
15,301
0
W
Danzaburou
GooFSTER022
Danzaburou
2,176
1,402
0
686
1,434
416
0
497
937
0
14,679
L
Skadi
1,378
689
0
422
3,217
820
0
0
3,217
0
18,175
L
0
0
0
0
0
0
0
0
0
0
0
W
948
310
438
1,058
2,039
782
0
849
1,190
6,876
1,774
W
786
191
68
753
1,923
632
0
771
1,152
17,294
0
L
1,136
346
0
0
2,211
511
0
639
1,572
11,141
0
W
1,119
560
0
1,833
3,194
878
0
709
2,485
0
12,976
L
Bacchus
WelshReich
Bacchus
1,055
199
516
1,523
3,738
1,629
0
305
3,433
5,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,265
Gold Earned
13,906
133
Minions Killed
101
0
Camps Cleared
0
506,613
Distance Traveled
365,295
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,360
672
20
4
0
89,205
1
L
Agni
3,357
671
29
6
0
94,573
2
W
Danzaburou
3,398
680
31
6
0
93,767
0
L
Skadi
3,704
741
42
8
0
91,976
1
L
Hades
930
186
0
0
0
0
0
W
Ymir
3,672
734
14
3
0
92,321
2
W
Ra
3,606
721
36
7
0
106,956
2
L
Hera
2,810
562
15
3
0
81,880
1
W
Awilix
3,229
646
32
6
0
124,364
0
L
Bacchus
3,105
621
15
3
0
96,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role