Player Matchup

Baron Samedi
Baron Samedi
DirtyDan2182
Baron Samedi
Level 102
God Stats
0W - 1L
1,377 SR
Queue Stats
26W - 17L
1,422 Elo+
Party 1
Loki
Loki
EpicFish3738
Loki
Level 100
God Stats
0W - 2L
1,347 SR
Queue Stats
86W - 141L
1,354 Elo+
Solo
Izanami
Izanami
FUNKTHEMAN
Izanami
Level 72
God Stats
1W - 2L
1,502 SR
Queue Stats
8W - 6L
1,436 Elo+
Party 1
Team Averages
Level 91
1,409 SR
1,404 Elo+

VS

Team Averages
Level 126
1,628 SR
1,558 Elo+
Tyr
Tyr
Frecкles
Tyr
Level 148
God Stats
48W - 20L
1,648 SR
Queue Stats
287W - 154L
1,591 Elo+
Party 2
Terra
Terra
Solae100
Terra
Level 101
God Stats
17W - 6L
1,736 SR
Queue Stats
93W - 83L
1,472 Elo+
Party 2
Baron Samedi
Baron Samedi
TrentHigg
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DirtyDan2182
Baron Samedi
10
1 / 8 / 0
6,666
667
5,281
9,378
4,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 6 / 0
5,755
576
4,771
8,897
3,521
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
FUNKTHEMAN
Izanami
11
0 / 4 / 1
6,571
657
3,598
7,485
2,879
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 10
8,095
810
12,330
12,021
6,572
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
Solae100
Terra
12
6 / 0 / 6
8,382
838
3,622
9,748
9,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
TrentHigg
Baron Samedi
13
6 / 1 / 11
8,325
833
7,419
5,596
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
18
18
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DirtyDan2182
Baron Samedi
1
8
0
0.13
L
0
6
0
0
L
Izanami
FUNKTHEMAN
Izanami
0
4
1
0.13
W
6
1
10
11
W
Terra
Solae100
Terra
6
0
6
9
W
Baron Samedi
TrentHigg
Baron Samedi
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,650
Damage
23,371
25,760
Taken
27,365
10,941
Mitigated
19,006
2,666
Healing
12,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DirtyDan2182
Baron Samedi
5,281
402
317
878
9,378
4,541
0
3,996
5,382
14,222
0
L
4,771
949
0
28
8,897
3,521
0
4,544
4,353
0
18,325
L
Izanami
FUNKTHEMAN
Izanami
3,598
2,297
0
1,443
7,485
2,879
0
3,029
4,456
0
19,365
W
12,330
2,610
0
3,489
12,021
6,572
450
2,019
9,716
0
25,915
W
Terra
Solae100
Terra
3,622
341
2,615
3,056
9,748
9,530
370
1,549
8,023
8,213
0
W
Baron Samedi
TrentHigg
Baron Samedi
7,419
480
2,143
1,187
5,596
2,904
522
1,283
4,244
28,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,992
Gold Earned
24,802
94
Minions Killed
92
4
Camps Cleared
5
455,063
Distance Traveled
539,468
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,666
667
30
3
2
134,801
3
L
Loki
5,755
576
15
2
1
170,178
1
L
Izanami
6,571
657
49
5
1
150,084
1
W
Tyr
8,095
810
25
3
3
182,483
1
W
Terra
8,382
838
9
1
0
193,272
5
W
Baron Samedi
8,325
833
58
6
2
163,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role