Player Matchup

Freya
Freya
 
Freya
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ChiefNalgass030
Osiris
Level 113
God Stats
7W - 5L
1,493 SR
Queue Stats
29W - 29L
1,471 Elo+
Party 3
Ravana
Ravana
JkIBucks
Ravana
Level 140
God Stats
17W - 18L
1,544 SR
Queue Stats
333W - 325L
1,432 Elo+
Party 2
Cthulhu
Cthulhu
Unholy Cruz
Cthulhu
Level 147
God Stats
2W - 1L
1,535 SR
Queue Stats
196W - 193L
1,479 Elo+
Party 2
Sol
Sol
infamousgears
Sol
Level 160
God Stats
2W - 5L
1,351 SR
Queue Stats
153W - 149L
1,505 Elo+
Party 3
Team Averages
Level 122
1,484 SR
1,477 Elo+

VS

Team Averages
Level 66
1,473 SR
1,417 Elo+
Tyr
Tyr
Furlott-
Tyr
Level 102
God Stats
2W - 0L
1,871 SR
Queue Stats
110W - 120L
1,402 Elo+
Party 1
Medusa
Medusa
Leesoly
Medusa
Level 12
God Stats
1W - 0L
1,194 SR
Queue Stats
5W - 4L
1,388 Elo+
Party 1
Baron Samedi
Baron Samedi
MANDOLICIOUS
Baron Samedi
Level 39
God Stats
4W - 7L
1,450 SR
Queue Stats
20W - 45L
1,384 Elo+
Solo
Awilix
Awilix
SapphireQilin
Awilix
Level 41
God Stats
3W - 4L
1,308 SR
Queue Stats
68W - 79L
1,501 Elo+
Solo
Bacchus
Bacchus
ShwiftyV2
Bacchus
Level 138
God Stats
5W - 8L
1,545 SR
Queue Stats
901W - 962L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
0 / 3 / 0
5,022
457
1,386
7,488
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
1 / 1 / 0
4,912
447
2,245
6,057
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ravana
JkIBucks
Ravana
10
1 / 1 / 2
5,961
542
3,468
6,148
2,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Unholy Cruz
Cthulhu
9
0 / 1 / 0
5,399
491
3,018
9,106
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 0 / 1
6,573
598
5,373
8,938
3,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,615
601
5,836
7,293
4,363
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Leesoly
Medusa
10
1 / 0 / 4
6,279
571
5,503
3,050
1,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
MANDOLICIOUS
Baron Samedi
10
0 / 3 / 0
6,035
549
5,293
6,900
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 0
5,913
538
3,615
8,558
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
ShwiftyV2
Bacchus
10
2 / 0 / 3
5,735
521
3,228
5,546
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
5
Kills
6
6
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
3
0
0
L
1
1
0
1
W
1
1
0
1
L
Ravana
JkIBucks
Ravana
1
1
2
2
W
Medusa
Leesoly
Medusa
1
0
4
3
W
Baron Samedi
MANDOLICIOUS
Baron Samedi
0
3
0
0
W
2
1
0
2
W
Bacchus
ShwiftyV2
Bacchus
2
0
3
3.5
L
Cthulhu
Unholy Cruz
Cthulhu
0
1
0
0
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,490
Damage
23,475
37,737
Taken
31,347
17,282
Mitigated
16,482
16,387
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
1,386
296
0
3,354
7,488
2,844
0
1,458
6,030
31,202
0
L
2,245
1,023
0
2,184
6,057
2,992
0
0
6,057
0
16,380
W
5,836
1,742
0
2,012
7,293
4,363
297
1,495
5,798
0
39,875
L
Ravana
JkIBucks
Ravana
3,468
1,577
0
1,544
6,148
2,373
420
1,040
5,108
0
33,424
W
Medusa
Leesoly
Medusa
5,503
2,536
0
1,410
3,050
1,166
1,068
1,597
1,453
0
42,301
W
Baron Samedi
MANDOLICIOUS
Baron Samedi
5,293
219
124
2,662
6,900
3,525
0
2,767
4,133
35,968
0
W
3,615
1,222
0
1,168
8,558
3,116
0
1,635
6,923
0
42,985
W
Bacchus
ShwiftyV2
Bacchus
3,228
255
0
750
5,546
4,312
265
1,957
3,589
20,020
3,396
L
Cthulhu
Unholy Cruz
Cthulhu
3,018
227
214
2,957
9,106
5,939
0
2,560
6,546
20,650
920
L
5,373
1,628
0
6,134
8,938
3,134
1,110
3,214
5,724
53,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,867
Gold Earned
30,577
286
Minions Killed
319
0
Camps Cleared
0
923,947
Distance Traveled
1,103,245
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,022
457
68
6
0
176,372
1
L
Osiris
4,912
447
34
3
0
101,076
2
W
Tyr
6,615
601
68
6
0
229,713
0
L
Ravana
5,961
542
69
6
0
229,022
1
W
Medusa
6,279
571
76
7
0
220,326
1
W
Baron Samedi
6,035
549
68
6
0
188,524
3
W
Awilix
5,913
538
72
7
0
258,923
5
W
Bacchus
5,735
521
35
3
0
205,759
2
L
Cthulhu
5,399
491
29
3
0
212,569
2
L
Sol
6,573
598
86
8
0
204,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role