Player Matchup

Chang'e
Chang'e
AzuTheAzure
Chang'e
Level 37
God Stats
4W - 1L
1,429 SR
Queue Stats
85W - 61L
1,467 Elo+
Party 2
King Arthur
King Arthur
Batdolf_Hitmonly
King Arthur
Level 124
God Stats
3W - 0L
1,651 SR
Queue Stats
85W - 51L
1,527 Elo+
Party 2
Maui
Maui
nippa0505
Maui
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 53L
1,466 Elo+
Party 2
Team Averages
Level 75
1,527 SR
1,487 Elo+

VS

Team Averages
Level 115
1,509 SR
1,405 Elo+
Ra
Ra
Billie The Kiid
Ra
Level 89
God Stats
2W - 6L
1,508 SR
Queue Stats
7W - 15L
1,340 Elo+
Party 1
Cupid
Cupid
Im PurpleDrank
Cupid
Level 97
God Stats
1W - 1L
1,583 SR
Queue Stats
5W - 15L
1,342 Elo+
Party 1
Thor
Thor
Selfishhh
Thor
Level 159
God Stats
1W - 6L
1,435 SR
Queue Stats
67W - 65L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AzuTheAzure
Chang'e
15
2 / 2 / 8
9,636
688
11,614
12,292
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Batdolf_Hitmonly
King Arthur
15
6 / 1 / 4
10,256
733
12,259
15,593
17,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Maui
14
2 / 1 / 7
10,282
734
6,442
15,832
21,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
8,772
627
9,515
7,797
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 5 / 3
8,602
614
11,351
14,599
6,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
14
2 / 2 / 2
9,078
648
13,681
12,582
5,808
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
4
4
Deaths
10
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AzuTheAzure
Chang'e
2
2
8
3
W
King Arthur
Batdolf_Hitmonly
King Arthur
6
1
4
8
L
1
3
3
0.83
L
1
5
3
0.5
L
Thor
2
2
2
1.5
W
Maui
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,315
Damage
34,547
43,717
Taken
34,978
44,668
Mitigated
15,400
16,074
Healing
6,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AzuTheAzure
Chang'e
11,614
429
2,507
5,983
12,292
5,593
732
962
11,330
40,066
0
W
King Arthur
Batdolf_Hitmonly
King Arthur
12,259
1,809
294
5,133
15,593
17,534
332
4,999
10,594
0
30,851
L
9,515
205
1,838
1,005
7,797
3,424
240
4,970
2,547
31,657
0
L
11,351
8,072
379
2,959
14,599
6,168
1,092
6,220
7,627
0
28,747
L
Thor
13,681
2,236
0
608
12,582
5,808
0
6,351
5,526
0
36,336
W
Maui
6,442
925
0
2,157
15,832
21,541
225
4,410
11,422
22,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,174
Gold Earned
26,452
163
Minions Killed
144
6
Camps Cleared
5
768,807
Distance Traveled
753,799
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,636
688
71
5
2
260,518
2
W
King Arthur
10,256
733
62
4
4
264,141
3
L
Ra
8,772
627
59
4
1
259,256
0
L
Cupid
8,602
614
36
3
1
246,935
2
L
Thor
9,078
648
49
4
3
247,608
4
W
Maui
10,282
734
30
2
0
244,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role