Player Matchup

Rama
Rama
Ph1lMcCrackin
Rama
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 47L
1,608 Elo+
Party 3
Geb
Geb
Rifzee
Geb
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 103L
1,580 Elo+
Party 3
Bacchus
Bacchus
swollenblueballs
Bacchus
Level 67
God Stats
6W - 2L
1,760 SR
Queue Stats
74W - 58L
1,639 Elo+
Party 3
Chang'e
Chang'e
toomannyskillz
Chang'e
Level 157
God Stats
8W - 10L
1,615 SR
Queue Stats
280W - 281L
1,551 Elo+
Party 2
Thor
Thor
zApPLeBeeS
Thor
Level 137
God Stats
1W - 9L
1,389 SR
Queue Stats
265W - 262L
1,552 Elo+
Party 2
Team Averages
Level 112
1,553 SR
1,586 Elo+

VS

Team Averages
Level 138
1,506 SR
1,586 Elo+
Tyr
Tyr
Acerosteel
Tyr
Level 158
God Stats
4W - 7L
1,503 SR
Queue Stats
331W - 278L
1,589 Elo+
Solo
Maui
Maui
EarthMover123
Maui
Level 148
God Stats
1W - 1L
1,323 SR
Queue Stats
212W - 207L
1,588 Elo+
Party 1
Hera
Hera
JahovaRaptor
Hera
Level 140
God Stats
2W - 1L
1,621 SR
Queue Stats
57W - 50L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
Thtdude1234
Danzaburou
Level 85
God Stats
15W - 13L
1,478 SR
Queue Stats
325W - 305L
1,601 Elo+
Solo
Fenrir
Fenrir
xFOCUSx33
Fenrir
Level 158
God Stats
30W - 34L
1,605 SR
Queue Stats
206W - 206L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 5
10,057
529
11,773
18,915
8,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Geb
Rifzee
Geb
15
5 / 4 / 2
9,879
520
8,571
21,187
10,989
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

10
1 / 2 / 10
7,916
417
7,712
11,205
13,110
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 3 / 7
8,869
467
11,083
16,578
6,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 3 / 6
10,111
532
6,961
15,600
7,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 7
10,337
544
13,879
14,230
16,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
0 / 4 / 10
8,980
473
5,174
16,672
15,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

15
3 / 4 / 5
10,228
538
16,246
10,649
4,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Thtdude1234
Danzaburou
15
2 / 7 / 3
10,189
536
12,333
16,502
6,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
xFOCUSx33
Fenrir
17
8 / 4 / 6
11,049
582
11,330
19,066
10,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
47
21
Kills
16
16
Deaths
21
30
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
0
4
10
1.25
W
3
4
5
1.38
L
7
4
5
2.38
L
Geb
Rifzee
Geb
5
4
2
1.5
W
Danzaburou
Thtdude1234
Danzaburou
2
7
3
0.5
L
1
2
10
3
L
2
3
7
1.83
W
Fenrir
xFOCUSx33
Fenrir
8
4
6
2.75
L
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,100
Damage
58,962
83,485
Taken
77,119
46,045
Mitigated
53,868
26,717
Healing
19,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,879
1,684
0
6,600
14,230
16,017
18
6,117
8,113
108
65,050
W
5,174
1,460
0
2,622
16,672
15,918
0
6,262
10,410
23,691
254
W
16,246
3,786
0
2,476
10,649
4,983
423
5,541
5,108
95,006
0
L
11,773
8,281
0
8,841
18,915
8,014
36
4,249
14,614
0
81,240
L
Geb
Rifzee
Geb
8,571
1,191
0
4,601
21,187
10,989
0
6,020
14,488
64,763
0
W
Danzaburou
Thtdude1234
Danzaburou
12,333
4,519
0
3,710
16,502
6,837
1,163
4,072
12,430
0
78,967
L
7,712
1,656
673
2,685
11,205
13,110
0
3,517
7,688
20,583
2,272
L
11,083
730
2,844
5,897
16,578
6,849
0
5,048
11,337
71,187
0
W
Fenrir
xFOCUSx33
Fenrir
11,330
2,839
0
3,727
19,066
10,113
108
5,469
13,597
0
76,248
L
6,961
1,531
0
1,176
15,600
7,083
0
3,590
11,795
0
75,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,832
Gold Earned
50,783
530
Minions Killed
463
0
Camps Cleared
0
1,798,225
Distance Traveled
1,940,545
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,337
544
99
5
0
451,358
8
W
Maui
8,980
473
23
1
0
380,777
4
W
Hera
10,228
538
141
7
0
362,250
3
L
Rama
10,057
529
138
7
0
355,346
5
L
Geb
9,879
520
122
6
0
379,393
3
W
Danzaburou
10,189
536
120
6
0
335,386
4
L
Bacchus
7,916
417
30
2
0
281,371
5
L
Chang'e
8,869
467
115
6
0
380,209
5
W
Fenrir
11,049
582
80
4
0
410,774
7
L
Thor
10,111
532
125
7
0
401,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role