Player Matchup

Danzaburou
Danzaburou
EL_ANGEL_2_PR
Danzaburou
Level 160
God Stats
9W - 9L
1,611 SR
Queue Stats
67W - 78L
1,529 Elo+
Party 2
Chronos
Chronos
FiNaL AbyssXVII
Chronos
Level 87
God Stats
4W - 3L
1,548 SR
Queue Stats
344W - 248L
1,563 Elo+
Party 3
Maui
Maui
ImmortalBlaze-90
Maui
Level 129
God Stats
0W - 4L
1,154 SR
Queue Stats
209W - 192L
1,473 Elo+
Party 2
Nemesis
Nemesis
Tactix007
Nemesis
Level 148
God Stats
5W - 5L
1,492 SR
Queue Stats
466W - 345L
1,565 Elo+
Party 3
Thoth
Thoth
ToddiusIII
Thoth
Level 119
God Stats
7W - 10L
1,694 SR
Queue Stats
366W - 308L
1,585 Elo+
Solo
Team Averages
Level 129
1,500 SR
1,543 Elo+

VS

Team Averages
Level 133
1,571 SR
1,542 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BigDaddieHacks
Chaac
Level 103
God Stats
2W - 2L
1,312 SR
Queue Stats
55W - 41L
1,590 Elo+
Solo
Maui
Maui
Fallen_Knight01
Maui
Level 125
God Stats
5W - 5L
1,642 SR
Queue Stats
309W - 289L
1,545 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kyubi21
Tsukuyomi
Level 141
God Stats
12W - 6L
1,900 SR
Queue Stats
110W - 91L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EL_ANGEL_2_PR
Danzaburou
11
0 / 2 / 1
6,456
404
2,270
9,499
3,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 0
7,611
476
2,834
10,813
4,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 4 / 2
6,427
402
2,119
13,397
10,099
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nemesis
Tactix007
Nemesis
12
3 / 1 / 2
7,585
474
8,229
13,964
6,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
13
0 / 4 / 1
7,609
476
6,147
7,628
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 0 / 2
9,108
569
8,204
5,693
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
 
Cernunnos
13
3 / 2 / 1
8,339
521
10,581
9,300
3,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 2
8,705
544
9,247
11,703
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 6
8,158
510
5,168
9,780
9,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
kyubi21
Tsukuyomi
16
2 / 1 / 2
9,830
614
5,811
11,479
5,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
13
13
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
2
3
W
Cernunnos
 
Cernunnos
3
2
1
1.75
W
6
1
2
7
L
Danzaburou
EL_ANGEL_2_PR
Danzaburou
0
2
1
0.25
W
0
1
6
3
L
1
2
0
0.5
L
1
4
2
0.5
L
Nemesis
Tactix007
Nemesis
3
1
2
4
L
Thoth
0
4
1
0.13
W
Tsukuyomi
kyubi21
Tsukuyomi
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,599
Damage
39,011
55,301
Taken
47,955
27,258
Mitigated
27,632
11,406
Healing
16,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,204
3,669
0
4,002
5,693
2,628
1,667
332
5,361
69,615
17,187
W
Cernunnos
 
Cernunnos
10,581
4,955
0
2,836
9,300
3,942
1,422
1,231
8,069
0
73,419
W
9,247
1,638
0
2,631
11,703
6,622
0
850
10,853
0
65,292
L
Danzaburou
EL_ANGEL_2_PR
Danzaburou
2,270
582
0
1,907
9,499
3,619
0
3,465
6,034
0
42,369
W
5,168
1,746
0
3,021
9,780
9,219
255
2,540
7,240
27,277
3,503
L
2,834
535
0
3,250
10,813
4,279
0
833
9,980
64,770
0
L
2,119
425
40
1,019
13,397
10,099
0
4,626
8,771
15,653
0
L
Nemesis
Tactix007
Nemesis
8,229
2,975
0
4,034
13,964
6,473
0
2,134
11,830
0
51,948
L
Thoth
6,147
351
0
1,156
7,628
2,788
0
0
7,628
54,384
0
W
Tsukuyomi
kyubi21
Tsukuyomi
5,811
2,079
0
4,466
11,479
5,221
212
5,467
5,332
0
87,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,688
Gold Earned
44,140
418
Minions Killed
574
0
Camps Cleared
0
1,495,407
Distance Traveled
1,529,304
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,108
569
141
9
0
287,583
5
W
Cernunnos
8,339
521
134
8
0
289,673
4
W
Chaac
8,705
544
99
6
0
327,483
8
L
Danzaburou
6,456
404
82
5
0
250,563
4
W
Maui
8,158
510
40
3
0
302,421
4
L
Chronos
7,611
476
126
8
0
330,179
2
L
Maui
6,427
402
29
2
0
291,561
1
L
Nemesis
7,585
474
70
4
0
359,229
1
L
Thoth
7,609
476
111
7
0
263,875
2
W
Tsukuyomi
9,830
614
160
10
0
322,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role