Player Matchup

Ymir
Ymir
Daetree
Ymir
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 10L
1,581 Elo+
Party 1
Nike
Nike
Diegovea
Nike
Level 146
God Stats
4W - 3L
1,527 SR
Queue Stats
111W - 103L
1,498 Elo+
Party 3
Thor
Thor
FacetedPond6391
Thor
Level 42
God Stats
3W - 7L
1,320 SR
Queue Stats
149W - 170L
1,448 Elo+
Party 3
Ra
Ra
StrayAbyss
Ra
Level 128
God Stats
7W - 8L
1,487 SR
Queue Stats
120W - 113L
1,532 Elo+
Party 3
Cupid
Cupid
Toukha
Cupid
Level 55
God Stats
19W - 8L
1,665 SR
Queue Stats
171W - 64L
1,570 Elo+
Party 1
Team Averages
Level 77
1,500 SR
1,526 Elo+

VS

Team Averages
Level 56
1,500 SR
1,546 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Clanging
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,491 Elo+
Party 2
Neith
Neith
Notpongkong
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,541 Elo+
Party 2
King Arthur
King Arthur
UnlimitedNoel
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,541 Elo+
Party 2
Ymir
Ymir
Yelorna
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Daetree
Ymir
19
3 / 0 / 33
13,522
1,229
9,778
13,640
22,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nike
19
6 / 0 / 27
12,500
1,136
18,823
14,526
12,543
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
6 / 3 / 21
12,228
1,112
13,512
13,480
6,891
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
7 / 3 / 27
12,621
1,147
20,727
10,393
5,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Toukha
Cupid
20
22 / 0 / 11
13,820
1,256
38,223
8,913
4,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

271

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
0 / 4 / 4
9,841
895
5,229
7,585
3,200
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Clanging
Merlin
16
3 / 8 / 3
11,154
1,014
17,108
15,564
6,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 12 / 4
9,906
901
11,860
21,511
10,590
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
UnlimitedNoel
King Arthur
16
1 / 9 / 3
10,452
950
11,435
29,139
28,469
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ymir
Yelorna
Ymir
16
2 / 11 / 4
12,073
1,098
8,334
32,583
51,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
24
44
Kills
6
6
Deaths
44
119
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
4
0.5
L
Merlin
Clanging
Merlin
3
8
3
0.56
W
Ymir
Daetree
Ymir
3
0
33
19.5
W
Nike
6
0
27
19.5
W
6
3
21
5.5
L
0
12
4
0.17
W
7
3
27
6.83
W
Cupid
Toukha
Cupid
22
0
11
27.5
L
King Arthur
UnlimitedNoel
King Arthur
1
9
3
0.28
L
Ymir
Yelorna
Ymir
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,063
Damage
53,966
60,952
Taken
106,382
52,182
Mitigated
100,567
13,471
Healing
3,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,229
3,709
0
198
7,585
3,200
0
1,877
5,708
0
20,087
L
Merlin
Clanging
Merlin
17,108
378
0
0
15,564
6,660
0
6,040
9,524
43,769
0
W
Ymir
Daetree
Ymir
9,778
1,090
0
1,850
13,640
22,343
0
6,875
6,765
13,974
0
W
Nike
18,823
3,201
0
0
14,526
12,543
0
4,562
9,964
4,365
30,488
W
13,512
3,737
116
505
13,480
6,891
0
6,101
7,379
0
25,107
L
11,860
6,933
0
850
21,511
10,590
0
6,740
14,771
0
23,363
W
20,727
1,261
3,739
1,923
10,393
5,661
0
4,559
5,834
42,003
0
W
Cupid
Toukha
Cupid
38,223
29,453
713
4,625
8,913
4,744
0
3,345
5,568
0
67,965
L
King Arthur
UnlimitedNoel
King Arthur
11,435
507
0
752
29,139
28,469
0
7,748
21,391
0
31,027
L
Ymir
Yelorna
Ymir
8,334
1,979
0
1,480
32,583
51,648
0
9,841
22,742
19,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,691
Gold Earned
53,426
210
Minions Killed
189
7
Camps Cleared
5
1,017,482
Distance Traveled
870,892
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,841
895
22
2
2
143,763
3
L
Merlin
11,154
1,014
58
5
0
191,783
0
W
Ymir
13,522
1,229
5
0
1
214,013
1
W
Nike
12,500
1,136
39
4
1
198,286
0
W
Thor
12,228
1,112
38
3
3
194,661
0
L
Neith
9,906
901
27
2
1
159,578
1
W
Ra
12,621
1,147
40
4
0
189,449
0
W
Cupid
13,820
1,256
88
8
2
221,073
1
L
King Arthur
10,452
950
49
4
2
215,697
1
L
Ymir
12,073
1,098
33
3
0
160,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role