Player Matchup

Chiron
Chiron
Dovahkun
Chiron
Level 138
God Stats
29W - 18L
1,621 SR
Queue Stats
1,114W - 1,172L
1,385 Elo+
Solo
Sun Wukong
Sun Wukong
JordanElJones
Sun Wukong
Level 49
God Stats
2W - 4L
1,385 SR
Queue Stats
266W - 290L
1,270 Elo+
Solo
Loki
Loki
THAT WAS ME 32
Loki
Level 100
God Stats
1W - 6L
1,223 SR
Queue Stats
331W - 411L
1,305 Elo+
Solo
Kumbhakarna
Kumbhakarna
mynameisj89
Kumbhakarna
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 41L
1,067 Elo+
Solo
Shiva
Shiva
sweets4Christ
Shiva
Level 45
God Stats
1W - 5L
1,526 SR
Queue Stats
166W - 224L
1,266 Elo+
Solo
Team Averages
Level 70
1,451 SR
1,259 Elo+

VS

Team Averages
Level 83
1,549 SR
1,394 Elo+
Achilles
Achilles
 
Achilles
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Kingofhearts302
Sun Wukong
Level 63
God Stats
4W - 0L
1,783 SR
Queue Stats
138W - 201L
1,370 Elo+
Solo
Chiron
Chiron
RememberHarambe
Chiron
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,380 Elo+
Solo
Charybdis
Charybdis
aliopro
Charybdis
Level 81
God Stats
2W - 0L
1,462 SR
Queue Stats
111W - 110L
1,352 Elo+
Solo
Shiva
Shiva
sipchoccymlk
Shiva
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dovahkun
Chiron
20
6 / 4 / 6
12,330
771
19,058
17,266
18,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
JordanElJones
Sun Wukong
18
6 / 6 / 7
10,543
659
16,344
23,187
21,272
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 11 / 6
9,672
605
11,244
22,527
10,451
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
mynameisj89
Kumbhakarna
9
0 / 1 / 2
7,766
485
195
4,429
1,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
2 / 9 / 8
10,546
659
15,574
38,088
20,543
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 7 / 9
9,837
615
9,794
20,834
27,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Kingofhearts302
Sun Wukong
20
8 / 3 / 19
13,271
829
16,423
24,297
24,541
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
18 / 2 / 13
14,748
922
38,528
16,792
10,842
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
aliopro
Charybdis
16
1 / 3 / 14
10,784
674
16,091
13,701
6,563
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 3 / 25
11,140
696
9,801
21,264
25,825
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
111
17
Kills
31
31
Deaths
18
29
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
7
9
1.07
L
Chiron
Dovahkun
Chiron
6
4
6
2.25
L
Sun Wukong
JordanElJones
Sun Wukong
6
6
7
1.58
W
Sun Wukong
Kingofhearts302
Sun Wukong
8
3
19
5.83
W
18
2
13
12.25
L
3
11
6
0.55
W
Charybdis
aliopro
Charybdis
1
3
14
2.67
L
Kumbhakarna
mynameisj89
Kumbhakarna
0
1
2
1
W
1
3
25
4.5
L
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,415
Damage
90,637
105,497
Taken
96,888
72,146
Mitigated
94,886
33,620
Healing
39,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,794
4,976
1,948
2,514
20,834
27,115
207
0
20,834
0
14,385
L
Chiron
Dovahkun
Chiron
19,058
6,587
2,057
6,820
17,266
18,289
21
0
16,783
0
45,884
L
Sun Wukong
JordanElJones
Sun Wukong
16,344
2,077
579
5,397
23,187
21,272
0
0
22,335
0
24,093
W
Sun Wukong
Kingofhearts302
Sun Wukong
16,423
3,088
595
7,126
24,297
24,541
1,976
112
24,185
0
26,630
W
38,528
18,007
5,973
3,992
16,792
10,842
3,692
0
16,792
0
72,965
L
11,244
2,754
1,970
3,290
22,527
10,451
0
0
21,777
0
26,943
W
Charybdis
aliopro
Charybdis
16,091
6,547
1,510
5,607
13,701
6,563
856
0
13,701
0
37,035
L
Kumbhakarna
mynameisj89
Kumbhakarna
195
0
264
532
4,429
1,591
0
0
4,343
432
0
W
9,801
2,076
6,028
4,419
21,264
25,825
887
83
21,181
0
21,798
L
15,574
1,970
1,279
11,432
38,088
20,543
0
0
37,199
0
33,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,857
Gold Earned
59,780
129
Minions Killed
164
0
Camps Cleared
0
1,121,107
Distance Traveled
1,291,694
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,837
615
3
0
0
228,862
4
L
Chiron
12,330
771
51
3
0
249,112
0
L
Sun Wukong
10,543
659
23
1
0
302,200
0
W
Sun Wukong
13,271
829
25
2
0
319,156
0
W
Chiron
14,748
922
72
5
0
284,227
0
L
Loki
9,672
605
17
1
0
259,570
4
W
Charybdis
10,784
674
39
2
0
189,502
1
L
Kumbhakarna
7,766
485
1
0
0
43,115
0
W
Shiva
11,140
696
25
2
0
269,947
0
L
Shiva
10,546
659
37
2
0
267,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role