Player Matchup

Horus
Horus
Masters
Langobardus
Horus
Masters
Level 155
God Stats
21W - 12L
1,808 SR
Queue Stats
249W - 139L
2,886 MMR
Party 2
Persephone
Persephone
Masters
Mo InteractiveZ
Persephone
Masters
Level 148
God Stats
10W - 11L
1,682 SR
Queue Stats
270W - 239L
2,318 MMR
Party 2
Rama
Rama
Masters
ilovehentai030
Rama
Masters
Level 159
God Stats
11W - 6L
1,778 SR
Queue Stats
340W - 201L
2,990 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 154
1,756 SR
2,731 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 86
1,563 SR
2,563 MMR
Guan Yu
Guan Yu
Masters
OnMySmurfSry
Guan Yu
Masters
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 34L
3,098 MMR
Party 1
Ne Zha
Ne Zha
Diamond I
ScytherNoSniping
Ne Zha
Diamond I
Level 67
God Stats
2W - 1L
1,570 SR
Queue Stats
153W - 83L
2,500 MMR
Party 1
Thoth
Thoth
Masters
Tobiashi
Thoth
Masters
Level 122
God Stats
64W - 75L
1,619 SR
Queue Stats
908W - 974L
2,092 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 4
10,929
607
14,059
25,375
30,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Persephone
Mo InteractiveZ
Persephone
14
1 / 7 / 6
11,088
616
14,178
19,018
6,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 5 / 2
11,469
637
14,681
18,903
8,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CabrakanAtlasAchillesAh Muzen CabBaba Yaga

VS

Bans
AresSolBaron SamediScyllaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
OnMySmurfSry
Guan Yu
18
7 / 2 / 5
12,588
699
21,781
23,538
29,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
2 / 2 / 10
11,929
663
20,039
21,826
26,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Tobiashi
Thoth
16
3 / 3 / 5
11,638
647
12,007
11,466
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
7
Kills
12
12
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
0
4
4
L
Persephone
Mo InteractiveZ
Persephone
1
7
6
0.57
W
Guan Yu
OnMySmurfSry
Guan Yu
7
2
5
4.75
W
2
2
10
3.5
W
Thoth
Tobiashi
Thoth
3
3
5
1.83
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,918
Damage
53,827
63,296
Taken
56,830
45,776
Mitigated
60,470
18,144
Healing
20,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,059
7,242
3,867
12,653
25,375
30,810
0
4,584
18,986
0
24,115
L
Persephone
Mo InteractiveZ
Persephone
14,178
200
0
890
19,018
6,542
0
3,954
14,136
41,425
0
W
Guan Yu
OnMySmurfSry
Guan Yu
21,781
5,000
3,151
7,379
23,538
29,786
637
5,316
18,222
0
48,146
W
20,039
3,840
0
6,858
21,826
26,046
1,019
5,034
16,792
0
44,909
W
Thoth
Tobiashi
Thoth
12,007
414
0
3,181
11,466
4,638
666
4,392
7,074
55,148
0
L
14,681
10,965
0
734
18,903
8,424
504
3,638
14,164
0
49,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,486
Gold Earned
36,155
144
Minions Killed
195
3
Camps Cleared
13
972,325
Distance Traveled
1,051,587
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,929
607
26
1
0
358,830
5
L
Persephone
11,088
616
48
3
1
302,304
2
W
Guan Yu
12,588
699
40
2
3
375,187
2
W
Ne Zha
11,929
663
52
3
2
374,918
5
W
Thoth
11,638
647
103
6
8
301,482
4
L
Rama
11,469
637
70
4
2
311,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role