Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Gamer9977
Arachne
Level 124
God Stats
0W - 2L
1,472 SR
Queue Stats
0W - 2L
1,332 Elo+
Party 2
Merlin
Merlin
Siomanni
Merlin
Level 128
God Stats
0W - 1L
1,383 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Cupid
Cupid
dyontaii
Cupid
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Scylla
Scylla
purplecrayonzz77
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,332 Elo+
Party 2
Team Averages
Level 69
1,471 SR
1,433 Elo+

VS

Team Averages
Level 89
1,497 SR
1,501 Elo+
King Arthur
King Arthur
 
King Arthur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
IgnitedAssassin
Awilix
Level 122
God Stats
19W - 9L
1,714 SR
Queue Stats
216W - 210L
1,586 Elo+
Party 1
Persephone
Persephone
Kattc4
Persephone
Level 120
God Stats
8W - 9L
1,420 SR
Queue Stats
269W - 232L
1,590 Elo+
Party 1
Mercury
Mercury
Mike castle8168
Mercury
Level 33
God Stats
4W - 16L
1,348 SR
Queue Stats
27W - 39L
1,287 Elo+
Solo
Agni
Agni
ThexJoker420603
Agni
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
4
0 / 0 / 0
2,915
583
275
941
514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
Gamer9977
Arachne
2
0 / 2 / 0
2,558
512
92
2,108
538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Siomanni
Merlin
5
0 / 1 / 0
3,040
608
1,237
2,826
816
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
dyontaii
Cupid
4
0 / 0 / 0
2,716
543
472
293
98
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 1 / 0
2,464
493
78
673
150
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 0 / 1
3,637
727
1,023
4,123
1,573
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
2 / 0 / 1
3,783
757
1,607
2,829
825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Kattc4
Persephone
6
2 / 0 / 1
4,271
854
492
783
149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

5
0 / 0 / 0
3,073
615
83
1,869
481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 0 / 0
3,382
676
483
1,019
377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
4
4
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
W
King Arthur
 
King Arthur
0
0
1
0.5
L
Arachne
Gamer9977
Arachne
0
2
0
0
W
2
0
1
2.5
W
Persephone
Kattc4
Persephone
2
0
1
2.5
W
0
0
0
0
L
Merlin
Siomanni
Merlin
0
1
0
0
W
0
0
0
0
L
Cupid
dyontaii
Cupid
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,154
Damage
3,688
6,841
Taken
10,623
2,116
Mitigated
3,405
2,124
Healing
2,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
275
27
83
367
941
514
0
334
607
3,407
0
W
King Arthur
 
King Arthur
1,023
50
0
1,244
4,123
1,573
0
1,071
3,052
0
19,020
L
Arachne
Gamer9977
Arachne
92
92
0
34
2,108
538
0
316
1,792
0
2,871
W
1,607
867
0
786
2,829
825
0
205
2,624
0
16,042
W
Persephone
Kattc4
Persephone
492
342
0
166
783
149
896
39
744
17,569
0
W
83
0
0
0
1,869
481
0
107
1,762
0
9,668
L
Merlin
Siomanni
Merlin
1,237
288
0
1,552
2,826
816
0
0
2,826
13,547
0
W
483
27
218
490
1,019
377
0
168
851
7,950
0
L
Cupid
dyontaii
Cupid
472
167
0
61
293
98
0
149
144
0
7,668
L
78
78
0
27
673
150
0
176
497
841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,693
Gold Earned
18,146
45
Minions Killed
132
0
Camps Cleared
0
355,508
Distance Traveled
455,579
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
2,915
583
10
2
0
94,237
0
W
King Arthur
3,637
727
35
7
0
93,104
3
L
Arachne
2,558
512
8
2
0
70,056
0
W
Awilix
3,783
757
39
8
0
118,025
1
W
Persephone
4,271
854
31
6
0
75,450
2
W
Mercury
3,073
615
19
4
0
83,571
0
L
Merlin
3,040
608
19
4
0
78,718
1
W
Agni
3,382
676
8
2
0
85,429
2
L
Cupid
2,716
543
6
1
0
82,796
0
L
Scylla
2,464
493
2
0
0
29,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role