Player Matchup

Gilgamesh
Gilgamesh
DouzZz
Gilgamesh
Level 101
God Stats
1W - 1L
1,248 SR
Queue Stats
88W - 106L
1,395 Elo+
Party 1
Thor
Thor
ReaperOfMbk
Thor
Level 46
God Stats
7W - 4L
1,646 SR
Queue Stats
36W - 49L
1,320 Elo+
Party 3
Maui
Maui
SmoothCrimin4l1
Maui
Level 47
God Stats
7W - 3L
1,763 SR
Queue Stats
70W - 60L
1,434 Elo+
Party 3
Neith
Neith
elpollit
Neith
Level 24
God Stats
2W - 6L
1,175 SR
Queue Stats
47W - 62L
1,371 Elo+
Party 1
Anubis
Anubis
safegarf
Anubis
Level 47
God Stats
13W - 6L
1,350 SR
Queue Stats
38W - 33L
1,356 Elo+
Party 3
Team Averages
Level 53
1,436 SR
1,375 Elo+

VS

Team Averages
Level 54
1,536 SR
1,330 Elo+
Kukulkan
Kukulkan
BackStreetKoi
Kukulkan
Level 95
God Stats
0W - 1L
1,513 SR
Queue Stats
16W - 20L
1,352 Elo+
Solo
Arachne
Arachne
CloakingCow4082
Arachne
Level 71
God Stats
4W - 13L
1,341 SR
Queue Stats
544W - 584L
1,351 Elo+
Party 2
Ullr
Ullr
EnormousGIGACHAD
Ullr
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
70W - 73L
1,370 Elo+
Party 2
Chaac
Chaac
KillerWolf1132
Chaac
Level 45
God Stats
16W - 12L
1,705 SR
Queue Stats
146W - 182L
1,310 Elo+
Solo
Hel
Hel
TheKingOfGames88
Hel
Level 35
God Stats
10W - 7L
1,620 SR
Queue Stats
46W - 67L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DouzZz
Gilgamesh
14
1 / 3 / 2
9,453
498
8,995
10,230
9,518
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 2 / 6
10,024
528
14,395
14,288
6,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 3 / 11
8,989
473
7,507
19,187
20,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
elpollit
Neith
12
1 / 1 / 6
7,641
402
6,293
7,718
3,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
safegarf
Anubis
16
10 / 1 / 2
10,279
541
16,299
11,001
6,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BackStreetKoi
Kukulkan
16
1 / 3 / 1
9,681
510
10,466
12,621
4,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 3 / 4
10,250
539
6,482
17,015
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 5 / 2
8,641
455
7,942
15,973
5,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 5 / 3
9,728
512
8,869
16,263
12,353
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
1 / 5 / 1
8,667
456
4,622
16,042
10,298
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
21
Kills
9
10
Deaths
21
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BackStreetKoi
Kukulkan
1
3
1
0.5
L
3
3
4
1.67
W
Gilgamesh
DouzZz
Gilgamesh
1
3
2
0.67
L
2
5
2
0.6
L
2
5
3
0.7
W
6
2
6
4.5
W
3
3
11
2.83
L
1
5
1
0.3
W
Neith
elpollit
Neith
1
1
6
4
W
Anubis
safegarf
Anubis
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,489
Damage
38,381
62,424
Taken
77,914
46,008
Mitigated
40,863
16,568
Healing
24,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BackStreetKoi
Kukulkan
10,466
1,020
0
2,609
12,621
4,982
0
5,590
7,031
83,693
0
L
6,482
3,931
0
5,206
17,015
7,460
0
4,986
12,029
0
83,768
W
Gilgamesh
DouzZz
Gilgamesh
8,995
3,655
0
649
10,230
9,518
612
0
10,230
0
55,123
L
7,942
4,603
0
2,686
15,973
5,770
0
4,508
11,465
0
48,404
L
8,869
3,203
0
6,335
16,263
12,353
1,182
3,865
12,398
0
63,660
W
14,395
3,855
0
4,493
14,288
6,347
0
4,850
9,438
0
85,107
W
7,507
2,648
342
2,699
19,187
20,098
170
3,322
15,865
23,103
0
L
4,622
1,237
3,238
3,929
16,042
10,298
448
4,857
11,185
27,004
0
W
Neith
elpollit
Neith
6,293
2,717
0
2,166
7,718
3,497
470
2,478
5,240
0
27,275
W
Anubis
safegarf
Anubis
16,299
157
0
6,219
11,001
6,548
2,348
4,438
6,563
72,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,386
Gold Earned
46,967
438
Minions Killed
477
0
Camps Cleared
0
1,713,072
Distance Traveled
1,667,047
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,681
510
121
6
0
312,642
6
L
Arachne
10,250
539
127
7
0
375,926
3
W
Gilgamesh
9,453
498
119
6
0
309,636
10
L
Ullr
8,641
455
86
5
0
321,975
4
L
Chaac
9,728
512
112
6
0
331,471
4
W
Thor
10,024
528
128
7
0
393,354
0
W
Maui
8,989
473
25
1
0
337,785
3
L
Hel
8,667
456
31
2
0
325,033
1
W
Neith
7,641
402
47
2
0
314,734
6
W
Anubis
10,279
541
119
6
0
357,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role