Player Matchup

Olorun
Olorun
Chadmodious
Olorun
Level 157
God Stats
1W - 1L
1,303 SR
Queue Stats
135W - 89L
1,618 Elo+
Party 1
Charybdis
Charybdis
Dread Kaiyo
Charybdis
Level 60
God Stats
3W - 2L
1,420 SR
Queue Stats
41W - 53L
1,361 Elo+
Party 1
Bellona
Bellona
OzzmosisGames
Bellona
Level 148
God Stats
2W - 3L
1,517 SR
Queue Stats
156W - 103L
1,545 Elo+
Party 1
Team Averages
Level 122
1,413 SR
1,508 Elo+

VS

Team Averages
Level 87
1,803 SR
1,764 Elo+
Arachne
Arachne
MaverikLegion
Arachne
Level 108
God Stats
2W - 0L
1,949 SR
Queue Stats
68W - 24L
1,732 Elo+
Party 2
Neith
Neith
Walkee6819
Neith
Level 21
God Stats
101W - 28L
1,802 SR
Queue Stats
102W - 29L
1,749 Elo+
Party 2
Chronos
Chronos
final judgemnt
Chronos
Level 133
God Stats
3W - 3L
1,658 SR
Queue Stats
98W - 28L
1,811 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
1 / 8 / 7
11,289
627
16,551
25,874
12,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
Dread Kaiyo
Charybdis
15
3 / 11 / 1
11,532
641
9,922
21,937
10,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bellona
16
5 / 5 / 3
13,371
743
21,627
31,266
47,230
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
10 / 5 / 10
14,471
804
17,594
23,498
22,968
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
20
11 / 1 / 13
14,713
817
32,274
14,084
7,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 3 / 18
12,975
721
20,394
25,233
13,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
9
Kills
24
24
Deaths
9
11
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
8
7
0.56
L
Charybdis
Dread Kaiyo
Charybdis
3
11
1
0.32
W
Arachne
10
5
10
3
L
Bellona
5
5
3
1.3
W
Neith
11
1
13
17.5
W
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,100
Damage
70,262
79,077
Taken
62,815
69,364
Mitigated
43,972
18,124
Healing
21,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
16,551
6,976
1,088
7,981
25,874
12,063
181
5,684
20,190
52,544
0
L
Charybdis
Dread Kaiyo
Charybdis
9,922
4,980
0
2,030
21,937
10,071
0
4,071
17,866
0
47,888
W
Arachne
17,594
11,215
0
5,435
23,498
22,968
69
6,354
16,047
0
29,997
L
Bellona
21,627
5,379
2,453
4,572
31,266
47,230
0
8,207
23,059
439
48,358
W
Neith
32,274
12,890
0
6,097
14,084
7,236
1,954
3,923
10,161
0
87,818
W
20,394
10,380
0
9,786
25,233
13,768
1,044
6,860
18,373
47,718
6,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,192
Gold Earned
42,159
233
Minions Killed
187
8
Camps Cleared
8
809,173
Distance Traveled
1,018,017
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,289
627
78
4
3
248,343
0
L
Charybdis
11,532
641
82
5
4
251,385
1
W
Arachne
14,471
804
16
1
2
328,390
2
L
Bellona
13,371
743
73
4
1
309,445
3
W
Neith
14,713
817
114
6
1
333,930
1
W
Chronos
12,975
721
57
3
5
355,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role