Player Matchup

Pele
Pele
AlphaAestheticz
Pele
Level 69
God Stats
9W - 3L
1,639 SR
Queue Stats
87W - 69L
1,492 Elo+
Party 3
Nu Wa
Nu Wa
ArmoredGnat8088
Nu Wa
Level 86
God Stats
3W - 5L
1,387 SR
Queue Stats
48W - 55L
1,283 Elo+
Party 1
Jormungandr
Jormungandr
Nate_m20
Jormungandr
Level 109
God Stats
5W - 1L
1,569 SR
Queue Stats
261W - 278L
1,480 Elo+
Party 3
Neith
Neith
jdazey45
Neith
Level 29
God Stats
6W - 9L
1,278 SR
Queue Stats
54W - 83L
1,333 Elo+
Party 3
Bacchus
Bacchus
pxxxydstryr
Bacchus
Level 27
God Stats
3W - 6L
1,327 SR
Queue Stats
32W - 41L
1,233 Elo+
Party 1
Team Averages
Level 64
1,440 SR
1,364 Elo+

VS

Team Averages
Level 48
1,509 SR
1,401 Elo+
Ah Muzen Cab
Ah Muzen Cab
BachSteven01
Ah Muzen Cab
Level 27
God Stats
6W - 13L
1,570 SR
Queue Stats
96W - 105L
1,368 Elo+
Party 2
Anubis
Anubis
EGGATRON_
Anubis
Level 62
God Stats
16W - 17L
1,405 SR
Queue Stats
149W - 170L
1,382 Elo+
Solo
Mulan
Mulan
ZombieManI37
Mulan
Level 83
God Stats
15W - 18L
1,488 SR
Queue Stats
401W - 394L
1,480 Elo+
Party 2
Arachne
Arachne
chuckabeee
Arachne
Level 38
God Stats
1W - 1L
1,671 SR
Queue Stats
109W - 138L
1,402 Elo+
Party 2
Ares
Ares
towtruck100
Ares
Level 29
God Stats
21W - 32L
1,413 SR
Queue Stats
40W - 66L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 3
13,837
553
21,189
21,758
11,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 3 / 8
11,262
450
14,413
18,047
8,167
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Nate_m20
Jormungandr
19
5 / 4 / 5
13,209
528
20,132
20,813
20,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
jdazey45
Neith
16
1 / 1 / 6
9,800
392
11,504
10,526
5,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
pxxxydstryr
Bacchus
16
1 / 3 / 10
10,930
437
13,216
21,573
26,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BachSteven01
Ah Muzen Cab
18
1 / 6 / 2
11,010
440
10,145
18,160
10,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
EGGATRON_
Anubis
19
1 / 4 / 1
12,118
485
10,048
19,741
11,095
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 6 / 3
13,051
522
21,157
31,018
33,764
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
chuckabeee
Arachne
20
6 / 2 / 0
12,650
506
13,208
24,760
12,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 1 / 2
10,128
405
8,793
18,548
21,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
18
Kills
12
12
Deaths
19
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
W
1
3
8
1.67
L
Ah Muzen Cab
BachSteven01
Ah Muzen Cab
1
6
2
0.33
L
Anubis
EGGATRON_
Anubis
1
4
1
0.38
W
Jormungandr
Nate_m20
Jormungandr
5
4
5
1.88
L
3
6
3
0.75
L
Arachne
chuckabeee
Arachne
6
2
0
3
W
Neith
jdazey45
Neith
1
1
6
4
W
Bacchus
pxxxydstryr
Bacchus
1
3
10
2
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,454
Damage
63,351
92,717
Taken
112,227
71,306
Mitigated
88,927
21,105
Healing
34,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,189
3,775
0
7,460
21,758
11,156
3,161
3,137
18,621
0
139,316
W
14,413
4,204
131
7,195
18,047
8,167
2,921
6,498
11,549
83,300
0
L
Ah Muzen Cab
BachSteven01
Ah Muzen Cab
10,145
3,296
0
3,545
18,160
10,205
3,185
6,090
12,070
0
87,242
L
Anubis
EGGATRON_
Anubis
10,048
722
315
10,153
19,741
11,095
1,741
9,218
10,523
119,595
0
W
Jormungandr
Nate_m20
Jormungandr
20,132
6,530
0
570
20,813
20,678
414
803
20,010
108,645
0
L
21,157
2,201
0
11,464
31,018
33,764
316
15,980
15,038
891
104,108
L
Arachne
chuckabeee
Arachne
13,208
7,420
0
6,410
24,760
12,091
3,161
8,322
16,438
27
107,682
W
Neith
jdazey45
Neith
11,504
6,843
0
3,700
10,526
5,125
2,356
3,483
7,043
0
59,757
W
Bacchus
pxxxydstryr
Bacchus
13,216
1,838
0
2,049
21,573
26,180
586
5,325
16,248
43,829
0
L
8,793
249
0
2,611
18,548
21,772
277
8,151
10,397
33,356
2,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,038
Gold Earned
58,957
645
Minions Killed
668
0
Camps Cleared
0
2,393,289
Distance Traveled
2,303,862
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,837
553
186
7
0
608,233
2
W
Nu Wa
11,262
450
107
4
0
415,522
1
L
Ah Muzen Cab
11,010
440
134
5
0
477,019
5
L
Anubis
12,118
485
183
7
0
367,234
1
W
Jormungandr
13,209
528
190
8
0
407,960
3
L
Mulan
13,051
522
179
7
0
485,749
0
L
Arachne
12,650
506
135
5
0
592,229
0
W
Neith
9,800
392
117
5
0
435,950
0
W
Bacchus
10,930
437
45
2
0
525,624
3
L
Ares
10,128
405
37
1
0
381,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role