Player Matchup

Thor
Thor
LVL3Backpack
Thor
Level 39
God Stats
5W - 5L
1,360 SR
Queue Stats
44W - 53L
1,485 Elo+
Party 3
Rama
Rama
Ravelord Manus
Rama
Level 146
God Stats
1W - 1L
1,088 SR
Queue Stats
110W - 97L
1,522 Elo+
Party 2
Odin
Odin
WolfHunter7
Odin
Level 69
God Stats
5W - 5L
1,606 SR
Queue Stats
48W - 47L
1,476 Elo+
Party 3
Zhong Kui
Zhong Kui
cringebito
Zhong Kui
Level 87
God Stats
25W - 14L
1,649 SR
Queue Stats
71W - 63L
1,515 Elo+
Party 2
Bacchus
Bacchus
jeremypro1
Bacchus
Level 123
God Stats
17W - 11L
1,590 SR
Queue Stats
73W - 61L
1,545 Elo+
Party 2
Team Averages
Level 93
1,459 SR
1,508 Elo+

VS

Team Averages
Level 105
1,493 SR
1,509 Elo+
Sun Wukong
Sun Wukong
CHAOS_SHADOW47
Sun Wukong
Level 129
God Stats
4W - 4L
1,558 SR
Queue Stats
168W - 159L
1,520 Elo+
Party 1
Kukulkan
Kukulkan
Mi-Lord_Farquaad
Kukulkan
Level 113
God Stats
4W - 5L
1,715 SR
Queue Stats
123W - 121L
1,506 Elo+
Party 1
Maui
Maui
PBnJillGaming_
Maui
Level 122
God Stats
1W - 6L
1,372 SR
Queue Stats
175W - 159L
1,509 Elo+
Party 1
Camazotz
Camazotz
badassshadow
Camazotz
Level 123
God Stats
0W - 2L
1,319 SR
Queue Stats
174W - 170L
1,509 Elo+
Party 1
Medusa
Medusa
kiddbonezz
Medusa
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
7,622
508
4,979
11,478
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 2
9,229
615
5,958
7,166
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 2
7,661
511
5,535
7,612
6,962
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
cringebito
Zhong Kui
13
2 / 1 / 2
7,995
533
4,960
6,787
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
jeremypro1
Bacchus
12
0 / 0 / 8
7,886
526
6,894
7,420
6,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CHAOS_SHADOW47
Sun Wukong
13
1 / 3 / 2
7,479
499
8,054
14,233
13,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 0
7,671
511
1,348
5,584
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 2
6,396
426
3,440
10,594
6,516
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Camazotz
badassshadow
Camazotz
13
2 / 2 / 2
7,313
488
3,783
13,419
5,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
kiddbonezz
Medusa
11
0 / 3 / 0
5,692
379
1,986
4,395
1,193
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
5
5
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CHAOS_SHADOW47
Sun Wukong
1
3
2
0.67
W
3
3
0
1
L
1
1
0
1
L
1
1
2
2
W
5
0
2
6
W
0
1
2
1
L
Camazotz
badassshadow
Camazotz
2
2
2
1.5
W
Zhong Kui
cringebito
Zhong Kui
2
1
2
3
W
Bacchus
jeremypro1
Bacchus
0
0
8
4
L
Medusa
kiddbonezz
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,326
Damage
18,611
40,463
Taken
48,225
25,448
Mitigated
28,501
15,051
Healing
14,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CHAOS_SHADOW47
Sun Wukong
8,054
2,685
0
6,020
14,233
13,041
0
2,172
12,007
0
57,152
W
4,979
1,076
0
3,436
11,478
4,713
0
745
10,733
0
55,616
L
1,348
151
0
250
5,584
2,557
0
831
4,671
66,577
0
L
3,440
892
54
2,785
10,594
6,516
0
3,577
6,949
26,950
0
W
5,958
4,610
0
5,469
7,166
2,854
420
524
6,642
0
83,959
W
5,535
1,633
0
0
7,612
6,962
180
368
7,244
0
52,276
L
Camazotz
badassshadow
Camazotz
3,783
1,982
0
4,867
13,419
5,194
0
2,779
10,560
0
57,453
W
Zhong Kui
cringebito
Zhong Kui
4,960
869
0
3,468
6,787
4,820
174
966
5,821
53,772
0
W
Bacchus
jeremypro1
Bacchus
6,894
1,285
313
2,365
7,420
6,099
94
2,185
5,235
24,764
4,653
L
Medusa
kiddbonezz
Medusa
1,986
1,144
0
465
4,395
1,193
0
1,305
3,090
0
26,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,393
Gold Earned
34,551
499
Minions Killed
422
0
Camps Cleared
0
1,403,971
Distance Traveled
1,390,163
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,479
499
100
7
0
247,656
0
W
Thor
7,622
508
106
7
0
293,288
1
L
Kukulkan
7,671
511
138
9
0
279,033
4
L
Maui
6,396
426
44
3
0
295,649
3
W
Rama
9,229
615
142
9
0
281,872
6
W
Odin
7,661
511
105
7
0
276,310
0
L
Camazotz
7,313
488
95
6
0
310,297
2
W
Zhong Kui
7,995
533
105
7
0
261,080
0
W
Bacchus
7,886
526
41
3
0
291,421
3
L
Medusa
5,692
379
45
3
0
257,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role