Player Matchup

Ullr
Ullr
CounterParsley
Ullr
Level 123
God Stats
1W - 4L
1,297 SR
Queue Stats
75W - 93L
1,485 Elo+
Party 1
Sol
Sol
MidwestWiseGuy
Sol
Level 88
God Stats
2W - 2L
1,838 SR
Queue Stats
43W - 46L
1,498 Elo+
Party 1
Fenrir
Fenrir
MrNdustructo
Fenrir
Level 125
God Stats
1W - 6L
1,357 SR
Queue Stats
375W - 393L
1,482 Elo+
Solo
Geb
Geb
Spit Soaked Rat
Geb
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 66L
1,457 Elo+
Solo
Agni
Agni
xVanishedElmx
Agni
Level 125
God Stats
9W - 6L
1,600 SR
Queue Stats
129W - 145L
1,426 Elo+
Solo
Team Averages
Level 100
1,518 SR
1,470 Elo+

VS

Team Averages
Level 91
1,542 SR
1,445 Elo+
Izanami
Izanami
Bramelo
Izanami
Level 78
God Stats
2W - 4L
1,258 SR
Queue Stats
146W - 162L
1,423 Elo+
Party 2
Thor
Thor
Cosh8394
Thor
Level 109
God Stats
1W - 1L
1,285 SR
Queue Stats
110W - 128L
1,479 Elo+
Party 2
Nu Wa
Nu Wa
HitReset
Nu Wa
Level 137
God Stats
3W - 0L
1,996 SR
Queue Stats
143W - 145L
1,432 Elo+
Solo
Ymir
Ymir
MR_GOODWRENCH17
Ymir
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 50L
1,410 Elo+
Solo
Rama
Rama
bad_andy2069
Rama
Level 95
God Stats
10W - 4L
1,672 SR
Queue Stats
595W - 631L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 3
9,067
756
12,787
9,483
4,313
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 4 / 3
8,252
688
8,846
11,614
4,461
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
14
2 / 7 / 5
8,138
678
6,903
17,366
12,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 8
8,444
704
5,637
18,381
22,516
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 3 / 7
8,951
746
12,519
8,164
3,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bramelo
Izanami
17
5 / 3 / 12
10,296
858
10,109
10,581
5,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
16
4 / 4 / 12
9,645
804
12,010
10,927
5,977
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
HitReset
Nu Wa
16
4 / 2 / 11
9,860
822
16,538
9,724
6,583
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 10
9,036
753
5,148
15,425
18,880
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
4 / 3 / 7
9,915
826
13,637
9,937
5,363
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
14
Kills
20
20
Deaths
16
26
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bramelo
Izanami
5
3
12
3.67
W
Thor
4
4
12
2.5
L
5
2
3
3.25
W
Nu Wa
HitReset
Nu Wa
4
2
11
4.75
W
3
4
10
2
L
3
4
3
1.13
L
Fenrir
2
7
5
0.64
L
1
4
8
1.25
W
4
3
7
2.5
L
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,692
Damage
57,442
65,008
Taken
56,594
46,856
Mitigated
42,379
14,576
Healing
16,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bramelo
Izanami
10,109
4,874
1,578
2,515
10,581
5,576
2,093
4,828
5,753
0
27,864
W
Thor
12,010
880
2,540
1,480
10,927
5,977
1,802
6,346
4,581
0
20,285
L
12,787
4,054
668
1,313
9,483
4,313
0
3,780
5,703
0
31,953
W
Nu Wa
HitReset
Nu Wa
16,538
6,835
874
1,863
9,724
6,583
1,008
3,196
6,528
25,391
0
W
5,148
882
1,301
1,871
15,425
18,880
0
6,916
8,509
10,112
0
L
8,846
1,842
668
2,827
11,614
4,461
0
5,380
6,234
27,006
0
L
Fenrir
6,903
75
796
1,860
17,366
12,362
0
5,564
11,802
0
14,804
L
5,637
685
918
3,808
18,381
22,516
0
4,192
14,189
13,224
0
W
13,637
7,066
619
2,104
9,937
5,363
2,368
5,716
4,221
0
29,656
L
12,519
275
1,164
554
8,164
3,204
0
2,770
5,394
26,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,852
Gold Earned
48,752
136
Minions Killed
126
0
Camps Cleared
0
984,752
Distance Traveled
1,028,009
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,296
858
46
4
0
200,280
0
W
Thor
9,645
804
20
2
0
203,514
0
L
Ullr
9,067
756
35
3
0
204,417
3
W
Nu Wa
9,860
822
18
2
0
235,319
1
W
Ymir
9,036
753
9
1
0
209,195
0
L
Sol
8,252
688
40
3
0
178,609
0
L
Fenrir
8,138
678
15
1
0
191,111
0
L
Geb
8,444
704
16
1
0
187,537
0
W
Rama
9,915
826
33
3
0
179,701
0
L
Agni
8,951
746
30
3
0
223,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role