Player Matchup

Kali
Kali
Gold I
God Tier NRG
Kali
Gold I
Level 159
God Stats
12W - 10L
1,554 SR
Queue Stats
904W - 890L
1,654 MMR
Party 1
Chiron
Chiron
Gold V
Greek_H3ADSHOT_7
Chiron
Gold V
Level 128
God Stats
1W - 1L
1,286 SR
Queue Stats
69W - 72L
1,516 MMR
Party 2
Ravana
Ravana
Gold IV
Haruzame30
Ravana
Gold IV
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,528 MMR
Solo
Nox
Nox
Gold V
King-Kosta123
Nox
Gold V
Level 129
God Stats
9W - 8L
1,487 SR
Queue Stats
71W - 75L
1,601 MMR
Party 2
Ra
Ra
Gold IV
MouseCopp
Ra
Gold IV
Level 160
God Stats
6W - 4L
1,667 SR
Queue Stats
130W - 120L
1,413 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,499 SR
1,543 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,590 SR
1,545 MMR
Achilles
Achilles
Silver II
BobbyLee412
Achilles
Silver II
Level 143
God Stats
2W - 1L
1,842 SR
Queue Stats
8W - 8L
1,578 MMR
Solo
Awilix
Awilix
Gold III
BrzT_BLADE
Awilix
Gold III
Level 160
God Stats
28W - 15L
1,653 SR
Queue Stats
473W - 483L
1,583 MMR
Solo
Mulan
Mulan
Silver I
Famjam57
Mulan
Silver I
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 21L
1,501 MMR
Party 3
Olorun
Olorun
Silver I
King-Liontari
Olorun
Silver I
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,547 MMR
Party 3
Anubis
Anubis
Silver III
Murphy1129
Anubis
Silver III
Level 83
God Stats
0W - 1L
1,456 SR
Queue Stats
3W - 6L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 7
11,678
556
13,307
19,853
10,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
8 / 2 / 3
12,112
577
15,142
15,189
6,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
Haruzame30
Ravana
18
6 / 1 / 5
12,202
581
19,239
10,404
12,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 10
9,901
471
7,119
10,141
6,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
9 / 1 / 5
12,063
574
16,509
8,402
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
CabrakanJanusLancelotPoseidonChaac

VS

Bans
SkadiCu ChulainnArachneBastetAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BobbyLee412
Achilles
15
0 / 5 / 2
8,570
408
2,794
20,697
13,693
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
BrzT_BLADE
Awilix
15
5 / 5 / 3
10,522
501
10,676
19,200
7,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
Famjam57
Mulan
14
2 / 8 / 5
9,497
452
9,228
23,324
17,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 3
9,016
429
5,657
16,920
7,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Murphy1129
Anubis
12
0 / 8 / 1
7,839
373
5,067
14,680
8,143
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
31
Kills
8
8
Deaths
31
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
BobbyLee412
Achilles
0
5
2
0.2
L
Awilix
BrzT_BLADE
Awilix
5
5
3
1.3
L
Mulan
Famjam57
Mulan
2
8
5
0.56
W
7
2
7
5.25
W
8
2
3
4.75
W
Ravana
Haruzame30
Ravana
6
1
5
8.5
W
1
2
10
3
L
1
5
3
0.5
W
9
1
5
11.5
L
Anubis
Murphy1129
Anubis
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,316
Damage
33,422
63,989
Taken
94,821
39,792
Mitigated
54,429
24,693
Healing
18,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BobbyLee412
Achilles
2,794
971
0
7,092
20,697
13,693
0
3,478
16,199
0
58,392
L
Awilix
BrzT_BLADE
Awilix
10,676
5,119
0
0
19,200
7,901
0
2,979
15,933
0
50,598
L
Mulan
Famjam57
Mulan
9,228
2,504
0
1,778
23,324
17,650
0
8,168
14,853
0
47,956
W
13,307
5,552
0
7,442
19,853
10,550
0
3,007
16,846
0
103,774
W
15,142
6,388
530
5,906
15,189
6,746
2,193
3,052
12,119
0
107,577
W
Ravana
Haruzame30
Ravana
19,239
4,507
0
2,894
10,404
12,016
559
622
9,782
224
92,914
W
7,119
969
0
1,552
10,141
6,289
440
1,790
8,351
64,644
0
L
5,657
3,233
507
6,257
16,920
7,042
260
2,112
14,745
67,642
258
W
16,509
819
2,644
3,725
8,402
4,191
165
2,401
6,001
121,090
0
L
Anubis
Murphy1129
Anubis
5,067
137
0
2,639
14,680
8,143
254
7,115
7,468
46,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,956
Gold Earned
45,444
741
Minions Killed
423
0
Camps Cleared
0
1,931,665
Distance Traveled
1,797,243
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,570
408
96
5
0
369,456
4
L
Awilix
10,522
501
73
3
0
401,045
1
L
Mulan
9,497
452
61
3
0
368,967
5
W
Kali
11,678
556
127
6
0
421,388
2
W
Chiron
12,112
577
164
8
0
356,782
4
W
Ravana
12,202
581
165
8
0
349,255
2
W
Nox
9,901
471
98
5
0
390,122
2
L
Olorun
9,016
429
112
5
0
366,414
6
W
Ra
12,063
574
187
9
0
414,118
5
L
Anubis
7,839
373
81
4
0
291,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role