Player Matchup

Sol
Sol
CharlieDashOne
Sol
Level 66
God Stats
28W - 16L
1,627 SR
Queue Stats
254W - 320L
1,384 Elo+
Party 1
Khepri
Khepri
MadTofu22
Khepri
Level 47
God Stats
3W - 2L
1,260 SR
Queue Stats
94W - 131L
1,389 Elo+
Party 1
Nemesis
Nemesis
Nemîsîs
Nemesis
Level 104
God Stats
96W - 71L
1,495 SR
Queue Stats
446W - 498L
1,390 Elo+
Party 1
King Arthur
King Arthur
TangoDashOne
King Arthur
Level 55
God Stats
55W - 59L
1,498 SR
Queue Stats
573W - 632L
1,358 Elo+
Party 1
Jing Wei
Jing Wei
ZuluDashOne
Jing Wei
Level 45
God Stats
33W - 11L
1,271 SR
Queue Stats
136W - 153L
1,367 Elo+
Party 1
Team Averages
Level 63
1,430 SR
1,378 Elo+

VS

Team Averages
Level 64
1,438 SR
1,381 Elo+
Lancelot
Lancelot
BlackJESUS_2009
Lancelot
Level 68
God Stats
2W - 2L
1,463 SR
Queue Stats
57W - 66L
1,380 Elo+
Party 2
Nike
Nike
KotadSlayer
Nike
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 190L
1,456 Elo+
Party 2
Artemis
Artemis
Kozak117X
Artemis
Level 27
God Stats
3W - 6L
1,267 SR
Queue Stats
95W - 118L
1,428 Elo+
Party 2
Nox
Nox
LeePerry
Nox
Level 105
God Stats
0W - 3L
1,459 SR
Queue Stats
31W - 52L
1,303 Elo+
Solo
Ymir
Ymir
Stefanyzp
Ymir
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 15L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 5
8,609
538
12,675
10,892
4,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
MadTofu22
Khepri
12
2 / 2 / 5
8,296
519
4,448
15,531
14,523
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Nemîsîs
Nemesis
15
5 / 0 / 3
9,424
589
5,743
11,638
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
TangoDashOne
King Arthur
15
2 / 1 / 2
9,509
594
6,717
11,880
9,298
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
ZuluDashOne
Jing Wei
14
2 / 0 / 2
8,328
521
4,048
7,232
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
1 / 2 / 2
7,073
442
3,959
11,886
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 3 / 0
7,548
472
8,610
14,298
8,191
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
Kozak117X
Artemis
12
0 / 2 / 1
7,132
446
8,344
7,007
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 0
7,171
448
5,116
8,701
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
10
1 / 4 / 0
6,224
389
2,582
11,382
7,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
5
5
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
2
2
1
W
0
2
5
1.25
L
1
3
0
0.33
L
Artemis
Kozak117X
Artemis
0
2
1
0.25
L
2
0
0
2
W
Khepri
MadTofu22
Khepri
2
2
5
2.25
W
Nemesis
Nemîsîs
Nemesis
5
0
3
6.5
L
Ymir
1
4
0
0.25
W
King Arthur
TangoDashOne
King Arthur
2
1
2
3
W
Jing Wei
ZuluDashOne
Jing Wei
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,631
Damage
28,611
57,173
Taken
53,274
35,971
Mitigated
27,479
20,261
Healing
11,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
3,959
597
0
3,434
11,886
4,649
0
2,700
9,186
0
39,413
W
12,675
6,376
0
6,370
10,892
4,735
642
2,066
8,826
70,815
10,097
L
8,610
1,255
0
3,537
14,298
8,191
0
3,614
10,684
0
52,718
L
Artemis
Kozak117X
Artemis
8,344
4,709
0
860
7,007
2,751
999
1,846
5,161
0
47,161
L
5,116
251
0
2,350
8,701
4,051
643
4,095
4,606
40,463
0
W
Khepri
MadTofu22
Khepri
4,448
717
711
4,707
15,531
14,523
296
3,975
11,556
17,057
5,796
W
Nemesis
Nemîsîs
Nemesis
5,743
2,602
0
1,111
11,638
4,674
512
600
11,038
0
83,379
L
Ymir
2,582
1,266
0
1,070
11,382
7,837
206
2,382
9,000
16,883
0
W
King Arthur
TangoDashOne
King Arthur
6,717
768
0
3,345
11,880
9,298
420
2,201
9,679
0
66,283
W
Jing Wei
ZuluDashOne
Jing Wei
4,048
3,523
0
4,017
7,232
2,741
1,016
164
7,068
0
47,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,166
Gold Earned
35,148
484
Minions Killed
330
0
Camps Cleared
0
1,612,446
Distance Traveled
1,451,113
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,073
442
64
4
0
371,976
3
W
Sol
8,609
538
116
7
0
294,879
1
L
Nike
7,548
472
93
6
0
273,968
4
L
Artemis
7,132
446
78
5
0
292,491
1
L
Nox
7,171
448
63
4
0
267,625
4
W
Khepri
8,296
519
29
2
0
304,860
6
W
Nemesis
9,424
589
124
8
0
380,408
2
L
Ymir
6,224
389
32
2
0
245,053
2
W
King Arthur
9,509
594
136
9
0
332,540
3
W
Jing Wei
8,328
521
79
5
0
299,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role