Player Matchup

Apollo
Apollo
 
Apollo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Chocolat3Puma
Baron Samedi
Level 160
God Stats
6W - 2L
1,675 SR
Queue Stats
117W - 50L
1,796 Elo+
Party 2
Sobek
Sobek
JustWiel
Sobek
Level 154
God Stats
1W - 0L
1,951 SR
Queue Stats
74W - 25L
1,900 Elo+
Party 2
Team Averages
Level 154
1,709 SR
1,732 Elo+

VS

Team Averages
Level 130
1,769 SR
1,757 Elo+
Osiris
Osiris
ClumsyApple
Osiris
Level 105
God Stats
1W - 1L
1,293 SR
Queue Stats
64W - 41L
1,758 Elo+
Solo
Ra
Ra
Nickerus2112
Ra
Level 129
God Stats
2W - 2L
1,971 SR
Queue Stats
163W - 129L
1,761 Elo+
Party 1
Danzaburou
Danzaburou
kurtiemae
Danzaburou
Level 155
God Stats
15W - 9L
2,042 SR
Queue Stats
170W - 139L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
7 / 4 / 8
10,594
883
16,957
15,526
7,520
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Chocolat3Puma
Baron Samedi
14
5 / 5 / 11
10,121
843
12,528
15,040
10,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
JustWiel
Sobek
15
5 / 2 / 12
10,838
903
8,852
13,211
16,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
2 / 6 / 9
9,219
768
9,899
18,460
21,775
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
3 / 5 / 8
9,153
763
10,271
11,416
4,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
kurtiemae
Danzaburou
13
6 / 6 / 3
9,371
781
15,687
16,401
7,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
17
Kills
11
11
Deaths
17
31
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
4
8
2.75
W
Baron Samedi
Chocolat3Puma
Baron Samedi
5
5
11
2.1
L
Osiris
2
6
9
1.08
W
Sobek
JustWiel
Sobek
5
2
12
5.5
L
3
5
8
1.4
L
Danzaburou
kurtiemae
Danzaburou
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,337
Damage
35,857
43,777
Taken
46,277
34,311
Mitigated
34,701
18,603
Healing
9,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
16,957
12,425
0
3,972
15,526
7,520
1,825
3,788
11,738
0
45,356
W
Baron Samedi
Chocolat3Puma
Baron Samedi
12,528
1,599
3,273
6,370
15,040
10,456
312
3,816
11,224
35,621
0
L
Osiris
9,899
2,850
1,062
1,940
18,460
21,775
0
7,677
10,783
0
16,484
W
Sobek
JustWiel
Sobek
8,852
1,080
0
4,988
13,211
16,335
418
3,641
9,570
22,208
0
L
10,271
1,188
1,940
2,995
11,416
4,986
0
6,144
5,272
26,422
0
L
Danzaburou
kurtiemae
Danzaburou
15,687
8,850
0
2,055
16,401
7,940
490
7,870
8,531
0
42,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,553
Gold Earned
27,743
138
Minions Killed
116
4
Camps Cleared
6
678,600
Distance Traveled
644,893
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,594
883
54
5
1
226,364
4
W
Baron Samedi
10,121
843
48
4
2
207,452
3
L
Osiris
9,219
768
15
1
1
221,871
1
W
Sobek
10,838
903
36
3
1
244,784
0
L
Ra
9,153
763
55
5
1
223,831
2
L
Danzaburou
9,371
781
46
4
4
199,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role