Player Matchup

Skadi
Skadi
ATealSloth
Skadi
Level 41
God Stats
2W - 7L
1,394 SR
Queue Stats
13W - 38L
1,227 Elo+
Party 1
Tiamat
Tiamat
Afras
Tiamat
Level 28
God Stats
0W - 1L
1,455 SR
Queue Stats
4W - 8L
1,391 Elo+
Party 1
Cthulhu
Cthulhu
PetudyJunior
Cthulhu
Level 14
God Stats
5W - 9L
1,383 SR
Queue Stats
5W - 10L
1,264 Elo+
Party 1
Team Averages
Level 28
1,411 SR
1,294 Elo+

VS

Team Averages
Level 150
1,565 SR
1,577 Elo+
Persephone
Persephone
SebasG
Persephone
Level 160
God Stats
9W - 7L
1,602 SR
Queue Stats
340W - 370L
1,567 Elo+
Solo
Thanatos
Thanatos
Yellowlegs
Thanatos
Level 129
God Stats
6W - 5L
1,518 SR
Queue Stats
133W - 108L
1,577 Elo+
Party 2
Artemis
Artemis
madelynjoy
Artemis
Level 160
God Stats
6W - 3L
1,574 SR
Queue Stats
230W - 205L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
3 / 11 / 4
9,129
702
9,091
16,413
5,966
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Afras
Tiamat
13
3 / 8 / 4
9,454
727
9,580
14,068
7,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
PetudyJunior
Cthulhu
14
3 / 5 / 5
9,709
747
5,265
19,397
20,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
SebasG
Persephone
16
7 / 3 / 15
11,618
894
17,246
10,123
4,109
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Yellowlegs
Thanatos
15
13 / 4 / 6
11,028
848
14,073
13,621
6,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
madelynjoy
Artemis
13
4 / 2 / 11
9,388
722
15,161
12,866
6,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
9
Kills
24
24
Deaths
9
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Skadi
3
11
4
0.45
L
Tiamat
Afras
Tiamat
3
8
4
0.63
L
Cthulhu
PetudyJunior
Cthulhu
3
5
5
1.1
W
Persephone
SebasG
Persephone
7
3
15
4.83
W
Thanatos
Yellowlegs
Thanatos
13
4
6
4
W
Artemis
madelynjoy
Artemis
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,936
Damage
46,480
49,878
Taken
36,610
34,000
Mitigated
17,050
4,807
Healing
14,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
9,091
3,923
0
431
16,413
5,966
0
8,070
8,045
0
23,784
L
Tiamat
Afras
Tiamat
9,580
1,475
0
3,306
14,068
7,728
0
3,184
10,495
23,750
0
L
Cthulhu
PetudyJunior
Cthulhu
5,265
1,125
0
1,070
19,397
20,306
0
6,178
12,680
16,537
0
W
Persephone
SebasG
Persephone
17,246
1,206
0
2,228
10,123
4,109
415
3,949
6,171
46,791
0
W
Thanatos
Yellowlegs
Thanatos
14,073
3,482
0
8,802
13,621
6,592
564
6,555
7,066
0
30,976
W
Artemis
madelynjoy
Artemis
15,161
6,132
0
3,851
12,866
6,349
385
4,744
8,122
0
39,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,292
Gold Earned
32,034
86
Minions Killed
141
2
Camps Cleared
10
619,979
Distance Traveled
629,229
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,129
702
23
2
1
176,282
1
L
Tiamat
9,454
727
34
3
1
210,199
3
L
Cthulhu
9,709
747
29
2
0
233,498
0
W
Persephone
11,618
894
78
6
7
210,683
4
W
Thanatos
11,028
848
24
2
2
212,962
3
W
Artemis
9,388
722
39
3
1
205,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role