Player Matchup

Artio
Artio
 
Artio
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BigPeenMan
Ne Zha
Level 122
God Stats
2W - 2L
1,569 SR
Queue Stats
220W - 127L
1,667 Elo+
Party 2
Scylla
Scylla
DaddySauce1454
Scylla
Level 127
God Stats
16W - 5L
1,769 SR
Queue Stats
176W - 114L
1,637 Elo+
Party 2
Team Averages
Level 120
1,613 SR
1,601 Elo+

VS

Team Averages
Level 24
1,410 SR
1,405 Elo+
Bacchus
Bacchus
PanteraadapsE
Bacchus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,736 Elo+
Party 1
Ra
Ra
RetroValor
Ra
Level 5
God Stats
1W - 9L
1,230 SR
Queue Stats
1W - 9L
1,240 Elo+
Party 1
Awilix
Awilix
ibProdigyTTV
Awilix
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
3 / 1 / 10
9,821
818
3,440
8,324
9,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
BigPeenMan
Ne Zha
14
5 / 2 / 7
9,091
758
11,224
6,918
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 1 / 5
9,290
774
12,084
5,594
2,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 5 / 4
7,191
599
5,002
13,116
14,506
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
2 / 5 / 2
8,026
669
4,541
9,166
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
11
2 / 3 / 1
7,397
616
3,196
9,539
3,275
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
4
4
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
10
8
W
Ne Zha
BigPeenMan
Ne Zha
5
2
7
4.25
W
5
1
5
7.5
L
Bacchus
0
5
4
0.4
L
2
5
2
0.6
L
Awilix
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,748
Damage
12,739
20,836
Taken
31,821
15,258
Mitigated
20,693
4,576
Healing
3,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,440
655
570
2,624
8,324
9,652
390
3,531
4,793
14,418
0
W
Ne Zha
BigPeenMan
Ne Zha
11,224
806
0
1,382
6,918
3,260
92
4,283
2,635
0
32,225
W
12,084
518
0
0
5,594
2,346
1,256
2,014
3,580
45,517
0
L
Bacchus
5,002
635
0
0
13,116
14,506
0
6,490
6,626
12,140
0
L
4,541
727
1,559
1,551
9,166
2,912
0
5,049
4,117
28,897
0
L
Awilix
3,196
803
0
0
9,539
3,275
0
4,600
4,939
0
12,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,202
Gold Earned
22,614
143
Minions Killed
99
9
Camps Cleared
3
676,723
Distance Traveled
634,520
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,821
818
17
1
2
239,348
1
W
Ne Zha
9,091
758
41
3
3
225,268
3
W
Scylla
9,290
774
85
7
4
212,107
1
L
Bacchus
7,191
599
19
2
1
203,215
1
L
Ra
8,026
669
58
5
1
202,313
0
L
Awilix
7,397
616
22
2
1
228,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role