Player Matchup

Chiron
Chiron
Ev3r
Chiron
Level 160
God Stats
11W - 1L
1,847 SR
Queue Stats
276W - 17L
2,171 Elo+
Party 1
Gilgamesh
Gilgamesh
MrPatoDuck
Gilgamesh
Level 155
God Stats
8W - 4L
1,657 SR
Queue Stats
286W - 85L
1,834 Elo+
Party 1
Maui
Maui
Silentssauro
Maui
Level 160
God Stats
20W - 4L
2,062 SR
Queue Stats
938W - 151L
2,147 Elo+
Party 1
Team Averages
Level 158
1,855 SR
2,051 Elo+

VS

Team Averages
Level 129
1,570 SR
1,462 Elo+
Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ISmokaTTV
Sol
Level 84
God Stats
13W - 25L
1,397 SR
Queue Stats
474W - 686L
1,383 Elo+
Solo
Guan Yu
Guan Yu
x_SpardaBR_x
Guan Yu
Level 144
God Stats
3W - 1L
1,813 SR
Queue Stats
27W - 39L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ev3r
Chiron
14
13 / 0 / 10
9,527
953
25,400
9,367
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
MrPatoDuck
Gilgamesh
14
10 / 0 / 13
9,689
969
11,871
11,861
9,035
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 19
8,165
817
5,861
10,637
8,413
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 7 / 0
5,965
597
2,332
15,759
8,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

9
1 / 7 / 0
5,971
597
4,003
15,099
4,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
x_SpardaBR_x
Guan Yu
9
0 / 9 / 0
5,865
587
4,370
15,842
7,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
1
23
Kills
1
1
Deaths
23
42
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
7
0
0
W
Chiron
Ev3r
Chiron
13
0
10
18
L
1
7
0
0.14
W
Gilgamesh
MrPatoDuck
Gilgamesh
10
0
13
16.5
W
0
1
19
9.5
L
Guan Yu
x_SpardaBR_x
Guan Yu
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,132
Damage
10,705
31,865
Taken
46,700
21,217
Mitigated
20,689
15,393
Healing
3,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,332
802
780
532
15,759
8,587
0
1,914
13,845
8,283
0
W
Chiron
Ev3r
Chiron
25,400
16,518
1,598
6,382
9,367
3,769
2,195
3,033
5,968
0
57,071
L
4,003
757
0
667
15,099
4,959
0
1,827
13,272
10,645
685
W
Gilgamesh
MrPatoDuck
Gilgamesh
11,871
3,129
2,571
2,977
11,861
9,035
466
2,110
7,938
477
24,125
W
5,861
815
0
1,865
10,637
8,413
244
1,288
9,349
15,616
0
L
Guan Yu
x_SpardaBR_x
Guan Yu
4,370
489
236
1,154
15,842
7,143
0
2,687
13,155
0
17,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,381
Gold Earned
17,801
121
Minions Killed
69
8
Camps Cleared
1
608,895
Distance Traveled
427,305
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,965
597
21
2
1
135,709
3
W
Chiron
9,527
953
81
8
6
185,354
1
L
Sol
5,971
597
16
2
0
139,780
1
W
Gilgamesh
9,689
969
23
2
2
223,335
4
W
Maui
8,165
817
17
2
0
200,206
4
L
Guan Yu
5,865
587
32
3
0
151,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role