Player Matchup

Heimdallr
Heimdallr
Schmeckeldorf
Heimdallr
Level 156
God Stats
3W - 0L
1,889 SR
Queue Stats
68W - 58L
1,600 Elo+
Party 2
Thanatos
Thanatos
Vantado
Thanatos
Level 40
God Stats
8W - 3L
1,670 SR
Queue Stats
81W - 87L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
ZombieAnt9
Sylvanus
Level 128
God Stats
1W - 1L
1,585 SR
Queue Stats
67W - 65L
1,592 Elo+
Party 2
Team Averages
Level 108
1,715 SR
1,566 Elo+

VS

Team Averages
Level 24
1,504 SR
1,494 Elo+
Ymir
Ymir
PanteraadapsE
Ymir
Level 20
God Stats
1W - 1L
1,741 SR
Queue Stats
11W - 9L
1,867 Elo+
Party 1
Ra
Ra
RetroValor
Ra
Level 5
God Stats
1W - 9L
1,272 SR
Queue Stats
1W - 9L
1,308 Elo+
Party 1
Arachne
Arachne
ibProdigyTTV
Arachne
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Schmeckeldorf
Heimdallr
16
5 / 0 / 12
10,896
726
14,668
11,649
6,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Vantado
Thanatos
15
4 / 4 / 9
10,472
698
6,627
11,673
6,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
ZombieAnt9
Sylvanus
15
7 / 2 / 9
11,169
745
14,229
17,788
22,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 5
8,587
572
8,921
17,794
14,010
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 7 / 3
9,695
646
10,638
11,680
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ibProdigyTTV
Arachne
14
3 / 3 / 2
9,867
658
7,017
12,476
6,215
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
16
Kills
6
6
Deaths
17
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
L
3
7
3
0.64
W
Heimdallr
Schmeckeldorf
Heimdallr
5
0
12
11
W
Thanatos
Vantado
Thanatos
4
4
9
2.13
W
Sylvanus
ZombieAnt9
Sylvanus
7
2
9
5.75
L
Arachne
ibProdigyTTV
Arachne
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,524
Damage
26,576
41,110
Taken
41,950
36,013
Mitigated
24,095
17,058
Healing
4,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,921
485
0
0
17,794
14,010
0
5,782
11,654
20,513
0
L
10,638
1,445
1,613
1,751
11,680
3,870
0
3,338
8,264
38,857
0
W
Heimdallr
Schmeckeldorf
Heimdallr
14,668
8,021
0
3,847
11,649
6,318
1,545
6,453
5,196
80
57,890
W
Thanatos
Vantado
Thanatos
6,627
1,111
0
5,742
11,673
6,900
599
5,775
5,898
31
25,786
W
Sylvanus
ZombieAnt9
Sylvanus
14,229
3,345
2,919
4,550
17,788
22,795
153
7,636
10,152
36,520
6,790
L
Arachne
ibProdigyTTV
Arachne
7,017
5,523
0
1,233
12,476
6,215
0
4,369
8,018
0
25,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,537
Gold Earned
28,149
203
Minions Killed
123
8
Camps Cleared
3
757,704
Distance Traveled
807,078
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,587
572
32
2
0
224,849
3
L
Ra
9,695
646
57
4
1
230,734
0
W
Heimdallr
10,896
726
89
6
1
252,971
2
W
Thanatos
10,472
698
42
3
3
282,088
3
W
Sylvanus
11,169
745
72
5
4
222,645
0
L
Arachne
9,867
658
34
2
2
351,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role