Player Matchup

Pele
Pele
Jaxx123
Pele
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 56L
1,544 Elo+
Solo
Sol
Sol
Loki Support688
Sol
Level 31
God Stats
3W - 4L
1,238 SR
Queue Stats
80W - 110L
1,263 Elo+
Solo
Anhur
Anhur
O_PODEROSO_HOMEM
Anhur
Level 48
God Stats
3W - 3L
1,635 SR
Queue Stats
105W - 114L
1,420 Elo+
Solo
Achilles
Achilles
StumpyGod
Achilles
Level 118
God Stats
1W - 4L
1,600 SR
Queue Stats
176W - 153L
1,493 Elo+
Party 2
Chronos
Chronos
Wolfgang_Schnee
Chronos
Level 37
God Stats
5W - 8L
1,791 SR
Queue Stats
49W - 80L
1,501 Elo+
Party 2
Team Averages
Level 55
1,553 SR
1,444 Elo+

VS

Team Averages
Level 62
1,482 SR
1,462 Elo+
Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
Goyagzz-
Maui
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 75L
1,407 Elo+
Solo
Zeus
Zeus
Lambrox1
Zeus
Level 27
God Stats
9W - 11L
1,614 SR
Queue Stats
37W - 49L
1,438 Elo+
Party 3
Danzaburou
Danzaburou
V3RT1C0N
Danzaburou
Level 63
God Stats
2W - 3L
1,443 SR
Queue Stats
91W - 97L
1,496 Elo+
Party 1
Hades
Hades
ovaaEAST
Hades
Level 21
God Stats
1W - 0L
1,352 SR
Queue Stats
40W - 33L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Jaxx123
Pele
13
4 / 1 / 2
7,822
602
7,112
11,878
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

3
0 / 1 / 0
4,424
340
1,703
1,383
376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 0
6,380
491
4,066
8,616
2,366
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
StumpyGod
Achilles
12
2 / 3 / 2
7,084
545
7,961
17,085
12,666
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 2
6,137
472
1,155
2,773
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 2 / 2
8,463
651
7,422
10,133
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
12
1 / 0 / 0
6,625
510
1,098
6,468
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
12
1 / 3 / 1
7,574
583
5,852
6,357
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
V3RT1C0N
Danzaburou
12
1 / 0 / 1
7,281
560
2,791
5,323
1,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
ovaaEAST
Hades
13
1 / 2 / 1
8,004
616
8,101
13,141
6,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
7
Kills
8
9
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
2
2.5
W
Maui
1
0
0
1
L
Pele
Jaxx123
Pele
4
1
2
5
W
Zeus
1
3
1
0.5
L
0
1
0
0
L
0
3
0
0
L
Achilles
StumpyGod
Achilles
2
3
2
1
W
Danzaburou
V3RT1C0N
Danzaburou
1
0
1
1.5
L
1
1
2
2
W
Hades
ovaaEAST
Hades
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,997
Damage
25,264
41,735
Taken
41,422
20,717
Mitigated
19,021
15,013
Healing
17,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,422
1,056
0
4,520
10,133
4,394
1,427
458
9,675
0
61,441
W
Maui
1,098
383
240
1,754
6,468
4,455
0
579
5,889
26,576
2,030
L
Pele
Jaxx123
Pele
7,112
2,883
0
5,630
11,878
4,316
0
3,127
8,559
0
56,942
W
Zeus
5,852
329
0
500
6,357
2,174
1,712
697
5,660
53,656
0
L
1,703
871
0
305
1,383
376
96
188
1,195
9,189
2,131
L
4,066
1,297
0
1,324
8,616
2,366
0
437
8,179
0
45,596
L
Achilles
StumpyGod
Achilles
7,961
1,544
0
6,839
17,085
12,666
0
9,089
7,922
0
50,122
W
Danzaburou
V3RT1C0N
Danzaburou
2,791
405
0
1,051
5,323
1,825
978
792
4,531
0
49,161
L
1,155
458
0
915
2,773
993
0
1,664
845
29,619
0
W
Hades
ovaaEAST
Hades
8,101
1,999
353
8,689
13,141
6,173
222
0
13,141
60,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,847
Gold Earned
37,947
349
Minions Killed
467
0
Camps Cleared
0
972,922
Distance Traveled
1,289,106
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,463
651
106
8
0
292,699
1
W
Maui
6,625
510
57
4
0
286,468
4
L
Pele
7,822
602
107
8
0
286,198
2
W
Zeus
7,574
583
110
8
0
228,705
4
L
Sol
4,424
340
18
1
0
57,692
1
L
Anhur
6,380
491
86
7
0
238,602
4
L
Achilles
7,084
545
82
6
0
258,915
2
W
Danzaburou
7,281
560
79
6
0
253,902
1
L
Chronos
6,137
472
56
4
0
131,515
1
W
Hades
8,004
616
115
9
0
227,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role