Player Matchup

Mercury
Mercury
CaUsAl_DiNo_BaNa
Mercury
Level 157
God Stats
23W - 14L
1,664 SR
Queue Stats
251W - 287L
1,421 Elo+
Party 1
He Bo
He Bo
ElDirt
He Bo
Level 109
God Stats
11W - 5L
1,728 SR
Queue Stats
143W - 161L
1,433 Elo+
Party 1
Hades
Hades
Unsure4life
Hades
Level 148
God Stats
46W - 25L
1,660 SR
Queue Stats
933W - 911L
1,450 Elo+
Solo
Charybdis
Charybdis
XXDerpLord
Charybdis
Level 147
God Stats
6W - 9L
1,500 SR
Queue Stats
277W - 288L
1,421 Elo+
Party 1
Guan Yu
Guan Yu
sadthebonegod
Guan Yu
Level 140
God Stats
12W - 14L
1,571 SR
Queue Stats
208W - 213L
1,489 Elo+
Party 1
Team Averages
Level 140
1,624 SR
1,443 Elo+

VS

Team Averages
Level 103
1,465 SR
1,423 Elo+
Maui
Maui
Dmckiii
Maui
Level 111
God Stats
2W - 4L
1,406 SR
Queue Stats
31W - 51L
1,355 Elo+
Party 2
Cthulhu
Cthulhu
KillsDntMatter
Cthulhu
Level 108
God Stats
39W - 32L
1,475 SR
Queue Stats
399W - 418L
1,398 Elo+
Solo
Ishtar
Ishtar
SolarRat
Ishtar
Level 126
God Stats
7W - 10L
1,443 SR
Queue Stats
49W - 63L
1,415 Elo+
Party 2
Serqet
Serqet
SolarTanuki
Serqet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,466 Elo+
Party 2
Ra
Ra
second_life45
Ra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 390L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
7,371
567
4,673
8,941
3,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
ElDirt
He Bo
13
6 / 2 / 3
7,575
583
9,265
6,763
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 10
7,105
547
6,647
12,270
9,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
XXDerpLord
Charybdis
12
6 / 2 / 6
7,416
570
10,512
10,263
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
12
1 / 0 / 0
7,096
546
2,503
9,421
6,416
Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Dmckiii
Maui
10
2 / 4 / 0
6,306
485
3,946
12,595
7,740
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 1 / 0
7,225
556
6,422
7,383
8,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ishtar
SolarRat
Ishtar
10
0 / 4 / 2
5,795
446
8,493
12,574
4,392
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
11
1 / 3 / 1
6,715
517
2,927
10,649
4,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 4 / 1
6,921
532
3,520
8,346
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
4
4
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Maui
Dmckiii
Maui
2
4
0
0.5
W
He Bo
ElDirt
He Bo
6
2
3
3.75
L
0
1
0
0
L
Ishtar
SolarRat
Ishtar
0
4
2
0.25
L
Serqet
1
3
1
0.5
W
1
0
10
6
W
Charybdis
XXDerpLord
Charybdis
6
2
6
4.5
W
Guan Yu
1
0
0
1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,600
Damage
25,308
47,658
Taken
51,547
24,592
Mitigated
28,639
13,363
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,673
2,868
0
500
8,941
3,239
1,048
1,995
6,654
0
59,841
L
Maui
Dmckiii
Maui
3,946
1,820
623
3,079
12,595
7,740
0
4,515
8,080
19,650
0
W
He Bo
ElDirt
He Bo
9,265
44
0
225
6,763
2,405
262
1,642
4,909
48,574
0
L
6,422
663
82
750
7,383
8,506
0
0
7,383
47,715
0
L
Ishtar
SolarRat
Ishtar
8,493
5,922
0
4,941
12,574
4,392
0
4,633
7,941
0
46,129
L
Serqet
2,927
461
0
1,040
10,649
4,504
0
1,814
8,835
0
51,046
W
6,647
886
872
4,734
12,270
9,156
75
2,386
9,660
26,127
1,549
W
Charybdis
XXDerpLord
Charybdis
10,512
5,327
0
3,212
10,263
3,376
932
3,056
7,105
0
45,481
W
Guan Yu
2,503
616
225
3,595
9,421
6,416
290
4,177
4,736
0
44,570
L
3,520
89
386
1,107
8,346
3,497
0
4,624
3,722
45,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,563
Gold Earned
32,962
403
Minions Killed
391
0
Camps Cleared
0
1,283,787
Distance Traveled
1,288,433
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,371
567
106
8
0
285,952
1
L
Maui
6,306
485
29
2
0
252,170
2
W
He Bo
7,575
583
79
6
0
265,072
4
L
Cthulhu
7,225
556
108
8
0
241,566
3
L
Ishtar
5,795
446
79
6
0
242,827
0
L
Serqet
6,715
517
89
7
0
300,055
4
W
Hades
7,105
547
50
4
0
243,084
5
W
Charybdis
7,416
570
74
6
0
220,417
0
W
Guan Yu
7,096
546
94
7
0
269,262
3
L
Ra
6,921
532
86
7
0
251,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role