Player Matchup

Bastet
Bastet
 
Bastet
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
QuaMtuMM
King Arthur
Level 116
God Stats
0W - 1L
1,796 SR
Queue Stats
0W - 2L
1,213 Elo+
Party 2
Sobek
Sobek
TURBOCRYSTAL
Sobek
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,373 Elo+
Party 2
Chaac
Chaac
lll-KIRA
Chaac
Level 90
God Stats
0W - 1L
1,301 SR
Queue Stats
14W - 13L
1,432 Elo+
Party 2
Discordia
Discordia
onlyafkguy
Discordia
Level 84
God Stats
4W - 6L
1,477 SR
Queue Stats
383W - 394L
1,351 Elo+
Solo
Team Averages
Level 100
1,515 SR
1,374 Elo+

VS

Team Averages
Level 96
1,508 SR
1,416 Elo+
Anubis
Anubis
 
Anubis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Caiceedo
Cthulhu
Level 77
God Stats
47W - 56L
1,463 SR
Queue Stats
179W - 225L
1,373 Elo+
Party 1
Chaac
Chaac
DEUS4206
Chaac
Level 104
God Stats
2W - 0L
1,765 SR
Queue Stats
26W - 17L
1,429 Elo+
Solo
Sol
Sol
Nyoh_AR
Sol
Level 69
God Stats
25W - 29L
1,427 SR
Queue Stats
362W - 406L
1,339 Elo+
Party 1
Lancelot
Lancelot
SolrackZitrev
Lancelot
Level 113
God Stats
8W - 2L
1,387 SR
Queue Stats
202W - 224L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
1 / 1 / 1
6,721
560
6,769
11,054
4,163
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
QuaMtuMM
King Arthur
9
0 / 2 / 0
5,466
456
4,700
11,167
5,653
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 3 / 0
4,950
413
3,159
11,971
8,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
lll-KIRA
Chaac
9
1 / 3 / 0
5,553
463
3,025
8,972
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
onlyafkguy
Discordia
10
1 / 5 / 0
6,238
520
4,424
9,147
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
6 / 1 / 1
8,422
702
6,629
4,737
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Caiceedo
Cthulhu
10
1 / 0 / 4
6,510
543
5,540
11,964
7,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
DEUS4206
Chaac
11
0 / 2 / 1
6,712
559
6,182
10,794
6,963
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
10
2 / 0 / 4
6,238
520
8,308
6,446
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
SolrackZitrev
Lancelot
11
5 / 0 / 1
6,794
566
3,321
5,639
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
14
14
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
1
1.5
W
Anubis
 
Anubis
6
1
1
6.5
W
Cthulhu
Caiceedo
Cthulhu
1
0
4
3
W
Chaac
DEUS4206
Chaac
0
2
1
0.25
W
Sol
2
0
4
4
L
King Arthur
QuaMtuMM
King Arthur
0
2
0
0
W
Lancelot
SolrackZitrev
Lancelot
5
0
1
5.5
L
0
3
0
0
L
Chaac
lll-KIRA
Chaac
1
3
0
0.33
L
Discordia
onlyafkguy
Discordia
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,077
Damage
29,980
52,311
Taken
39,580
24,861
Mitigated
20,506
15,987
Healing
19,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,769
2,872
0
4,500
11,054
4,163
0
1,102
9,922
0
43,819
W
Anubis
 
Anubis
6,629
608
0
2,670
4,737
2,449
810
1,839
2,898
51,536
0
W
Cthulhu
Caiceedo
Cthulhu
5,540
598
317
6,875
11,964
7,280
0
3,623
8,341
26,142
498
W
Chaac
DEUS4206
Chaac
6,182
362
0
3,852
10,794
6,963
0
0
10,794
0
42,090
W
Sol
8,308
3,292
0
3,336
6,446
1,899
0
1,839
4,607
36,123
0
L
King Arthur
QuaMtuMM
King Arthur
4,700
345
539
3,745
11,167
5,653
0
4,578
6,235
0
31,200
W
Lancelot
SolrackZitrev
Lancelot
3,321
422
0
2,520
5,639
1,915
0
282
5,357
0
39,090
L
3,159
400
125
3,942
11,971
8,546
0
5,658
6,017
22,506
0
L
Chaac
lll-KIRA
Chaac
3,025
1,362
0
961
8,972
3,999
0
2,413
6,437
0
31,911
L
Discordia
onlyafkguy
Discordia
4,424
298
0
2,175
9,147
2,500
0
5,384
3,331
44,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,928
Gold Earned
34,676
295
Minions Killed
361
0
Camps Cleared
0
1,177,679
Distance Traveled
1,125,046
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,721
560
74
6
0
260,414
4
W
Anubis
8,422
702
104
9
0
176,841
0
W
Cthulhu
6,510
543
27
2
0
246,602
6
W
Chaac
6,712
559
93
8
0
219,819
3
W
Sol
6,238
520
69
6
0
220,861
0
L
King Arthur
5,466
456
56
5
0
267,148
0
W
Lancelot
6,794
566
68
6
0
260,923
0
L
Sobek
4,950
413
33
3
0
217,460
0
L
Chaac
5,553
463
52
4
0
204,621
1
L
Discordia
6,238
520
80
7
0
228,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role