Player Matchup

Hera
Hera
C9Tnight7
Hera
Level 35
God Stats
1W - 2L
1,437 SR
Queue Stats
7W - 15L
1,269 Elo+
Solo
Arachne
Arachne
Tassinrj_
Arachne
Level 106
God Stats
15W - 13L
1,539 SR
Queue Stats
525W - 613L
1,371 Elo+
Solo
Jing Wei
Jing Wei
TheBlackP
Jing Wei
Level 125
God Stats
1W - 2L
1,629 SR
Queue Stats
98W - 107L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
makoto26
Cthulhu
Level 126
God Stats
9W - 8L
1,385 SR
Queue Stats
318W - 331L
1,429 Elo+
Solo
Poseidon
Poseidon
santirizza10
Poseidon
Level 59
God Stats
6W - 4L
1,629 SR
Queue Stats
189W - 153L
1,570 Elo+
Party 1
Team Averages
Level 90
1,524 SR
1,420 Elo+

VS

Team Averages
Level 114
1,442 SR
1,423 Elo+
Horus
Horus
CAPGustavo
Horus
Level 94
God Stats
20W - 16L
1,580 SR
Queue Stats
135W - 158L
1,432 Elo+
Party 2
Awilix
Awilix
FelicsRibeiro
Awilix
Level 104
God Stats
16W - 18L
1,525 SR
Queue Stats
389W - 399L
1,477 Elo+
Party 2
Hou Yi
Hou Yi
Hercules93arg
Hou Yi
Level 129
God Stats
6W - 13L
1,234 SR
Queue Stats
268W - 301L
1,305 Elo+
Solo
Chang'e
Chang'e
SebastianNahueel
Chang'e
Level 119
God Stats
9W - 10L
1,380 SR
Queue Stats
252W - 272L
1,551 Elo+
Solo
Ra
Ra
henrinox
Ra
Level 126
God Stats
16W - 15L
1,489 SR
Queue Stats
51W - 64L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
6
0 / 3 / 0
4,298
430
1,666
3,760
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Tassinrj_
Arachne
9
1 / 2 / 0
5,369
537
2,000
9,272
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
TheBlackP
Jing Wei
9
0 / 0 / 0
5,234
523
3,234
4,142
1,204
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
makoto26
Cthulhu
9
1 / 3 / 0
4,914
491
4,270
6,616
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
santirizza10
Poseidon
11
1 / 1 / 0
6,074
607
4,470
6,487
2,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
1 / 1 / 3
5,883
588
1,491
5,911
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
6 / 1 / 1
6,637
664
5,776
8,053
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 1
5,421
542
2,568
4,507
1,419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 4
5,749
575
4,300
4,882
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 1 / 0
6,487
649
2,683
4,369
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
3
Kills
9
9
Deaths
3
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hera
0
3
0
0
W
Horus
1
1
3
2.5
W
6
1
1
6.5
W
0
0
1
0.5
W
1
0
4
3
L
Arachne
Tassinrj_
Arachne
1
2
0
0.5
L
Jing Wei
TheBlackP
Jing Wei
0
0
0
0
W
1
1
0
1
L
Cthulhu
makoto26
Cthulhu
1
3
0
0.33
L
Poseidon
santirizza10
Poseidon
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,640
Damage
16,818
30,277
Taken
27,722
10,195
Mitigated
11,254
7,138
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
1,666
224
0
0
3,760
1,223
0
1,513
2,127
14,128
0
W
Horus
1,491
782
509
2,480
5,911
3,309
0
1,548
4,323
0
21,733
W
5,776
2,699
0
3,312
8,053
2,887
0
2,057
5,940
0
35,725
W
2,568
1,549
0
1,567
4,507
1,419
0
850
3,657
0
35,109
W
4,300
301
822
2,328
4,882
1,672
0
2,567
2,095
38,865
0
L
Arachne
Tassinrj_
Arachne
2,000
1,740
0
1,077
9,272
3,013
0
1,489
7,630
0
34,788
L
Jing Wei
TheBlackP
Jing Wei
3,234
2,270
0
1,442
4,142
1,204
0
0
4,142
0
35,035
W
2,683
239
75
1,905
4,369
1,967
860
3,068
1,301
44,031
0
L
Cthulhu
makoto26
Cthulhu
4,270
114
215
840
6,616
2,521
0
785
5,757
28,738
0
L
Poseidon
santirizza10
Poseidon
4,470
977
0
3,564
6,487
2,234
0
2,413
3,638
51,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,889
Gold Earned
30,177
293
Minions Killed
351
0
Camps Cleared
0
942,686
Distance Traveled
979,888
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,298
430
35
4
0
133,882
0
W
Horus
5,883
588
42
4
0
196,075
3
W
Awilix
6,637
664
63
6
0
223,798
3
W
Hou Yi
5,421
542
67
7
0
174,543
2
W
Chang'e
5,749
575
85
9
0
204,614
3
L
Arachne
5,369
537
61
6
0
212,540
0
L
Jing Wei
5,234
523
62
6
0
215,684
3
W
Ra
6,487
649
94
9
0
180,858
7
L
Cthulhu
4,914
491
46
5
0
198,226
3
L
Poseidon
6,074
607
89
9
0
182,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role