Player Matchup

Cerberus
Cerberus
Masters
DRlLLZ
Cerberus
Masters
Level 127
God Stats
10W - 2L
2,094 SR
Queue Stats
454W - 170L
2,393 MMR
Party 2
Scylla
Scylla
Masters
GrimyGremlin
Scylla
Masters
Level 65
God Stats
37W - 9L
2,026 SR
Queue Stats
276W - 81L
2,945 MMR
Party 2
Fenrir
Fenrir
Masters
lilMMR
Fenrir
Masters
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
263W - 63L
3,053 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 85
1,873 SR
2,797 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,734 SR
2,552 MMR
Nox
Nox
Diamond II
ColtClassic1911
Nox
Diamond II
Level 147
God Stats
3W - 6L
1,622 SR
Queue Stats
130W - 106L
2,281 MMR
Party 1
Odin
Odin
Diamond III
MeatyJet27
Odin
Diamond III
Level 160
God Stats
16W - 8L
1,867 SR
Queue Stats
285W - 230L
2,190 MMR
Party 1
Artio
Artio
Masters
You Thought Boi
Artio
Masters
Level 155
God Stats
7W - 7L
1,713 SR
Queue Stats
677W - 648L
3,185 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DRlLLZ
Cerberus
11
0 / 0 / 6
7,078
708
6,561
11,280
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
12
2 / 0 / 4
6,887
689
11,818
3,072
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
lilMMR
Fenrir
12
4 / 0 / 2
7,855
786
7,056
8,393
6,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Ah Muzen CabAtlasGuan YuNe ZhaShiva

VS

Bans
Baba YagaGebSobekAresAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,179
618
7,002
6,294
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 1 / 0
5,843
584
6,084
9,534
8,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 0
6,691
669
2,565
13,379
9,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Cerberus
DRlLLZ
Cerberus
0
0
6
3
W
Scylla
2
0
4
4
L
0
1
0
0
L
0
3
0
0
W
Fenrir
lilMMR
Fenrir
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,435
Damage
15,651
22,745
Taken
29,207
15,990
Mitigated
20,991
7,866
Healing
5,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,002
803
0
470
6,294
2,645
0
4,445
1,849
32,250
0
W
Cerberus
DRlLLZ
Cerberus
6,561
724
0
3,700
11,280
8,648
49
5,110
5,841
15,137
0
W
Scylla
11,818
1,754
0
240
3,072
1,211
168
913
2,077
39,998
0
L
6,084
954
0
981
9,534
8,591
0
4,640
4,894
0
14,747
L
2,565
883
470
3,655
13,379
9,755
0
9,852
3,527
7,307
0
W
Fenrir
lilMMR
Fenrir
7,056
2,902
1,606
2,320
8,393
6,131
150
3,801
4,156
179
14,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,820
Gold Earned
18,713
125
Minions Killed
109
4
Camps Cleared
5
552,168
Distance Traveled
563,594
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,179
618
78
8
3
189,521
1
W
Cerberus
7,078
708
47
5
2
183,689
4
W
Scylla
6,887
689
58
6
0
173,024
2
L
Odin
5,843
584
22
2
0
189,503
3
L
Artio
6,691
669
9
1
2
184,570
2
W
Fenrir
7,855
786
20
2
2
195,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role