Player Matchup

Hera
Hera
 
Hera
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
GirkLoth
Chaac
Level 121
God Stats
2W - 4L
1,596 SR
Queue Stats
23W - 14L
1,707 Elo+
Party 1
Artio
Artio
x_SpardaBR_x
Artio
Level 144
God Stats
1W - 1L
1,690 SR
Queue Stats
27W - 39L
1,489 Elo+
Solo
Team Averages
Level 128
1,595 SR
1,565 Elo+

VS

Team Averages
Level 126
1,743 SR
1,896 Elo+
Hachiman
Hachiman
Cléééstooon
Hachiman
Level 69
God Stats
19W - 3L
1,826 SR
Queue Stats
261W - 35L
1,914 Elo+
Party 2
Ra
Ra
LordLuisSpartan
Ra
Level 149
God Stats
103W - 31L
1,822 SR
Queue Stats
876W - 217L
1,839 Elo+
Party 2
Maui
Maui
MrNoFeelings
Maui
Level 160
God Stats
10W - 2L
1,582 SR
Queue Stats
774W - 185L
1,934 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 7 / 2
7,283
607
6,843
8,691
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
GirkLoth
Chaac
11
2 / 4 / 0
7,275
606
9,205
15,222
8,446
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 2 / 1
7,528
627
4,530
17,527
15,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 0 / 11
8,032
669
18,893
8,053
5,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
7 / 2 / 6
9,238
770
9,501
8,064
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 0 / 8
9,732
811
7,044
9,055
10,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
13
13
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
7
2
0.14
W
Hachiman
1
0
11
6.5
L
Chaac
GirkLoth
Chaac
2
4
0
0.5
W
7
2
6
5
W
5
0
8
9
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,578
Damage
35,438
41,440
Taken
25,172
26,840
Mitigated
19,527
6,952
Healing
10,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,843
1,671
0
276
8,691
2,970
19
3,804
4,759
28,782
0
W
Hachiman
18,893
9,872
0
2,171
8,053
5,178
648
4,322
3,731
0
41,007
L
Chaac
GirkLoth
Chaac
9,205
2,628
0
2,231
15,222
8,446
0
5,799
9,134
0
28,460
W
9,501
1,332
3,259
2,534
8,064
4,145
491
2,584
5,480
34,536
0
W
7,044
2,257
0
2,126
9,055
10,204
192
4,752
4,303
13,578
0
L
4,530
831
249
4,196
17,527
15,424
0
6,450
10,774
14,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,086
Gold Earned
27,002
113
Minions Killed
135
3
Camps Cleared
8
619,579
Distance Traveled
667,221
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,283
607
62
5
0
189,225
5
W
Hachiman
8,032
669
51
4
5
224,637
5
L
Chaac
7,275
606
42
4
3
213,223
1
W
Ra
9,238
770
70
6
3
224,353
4
W
Maui
9,732
811
14
1
0
218,231
3
L
Artio
7,528
627
9
1
0
217,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role