Player Matchup

Thor
Thor
Grandmaster
Mαge
Thor
Grandmaster
Level 47
God Stats
14W - 0L
2,142 SR
Queue Stats
129W - 12L
3,335 MMR
Party 1
Lancelot
Lancelot
Masters
Querencias
Lancelot
Masters
Level 160
God Stats
1W - 0L
1,857 SR
Queue Stats
144W - 31L
2,833 MMR
Party 1
Chang'e
Chang'e
Diamond II
Vehena
Chang'e
Diamond II
Level 80
God Stats
24W - 2L
1,730 SR
Queue Stats
89W - 25L
1,969 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 96
1,910 SR
2,712 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 93
1,682 SR
2,029 MMR
Achilles
Achilles
Platinum II
Grisaiaa
Achilles
Platinum II
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 13L
2,007 MMR
Party 2
Artio
Artio
Platinum II
Morgi76300
Artio
Platinum II
Level 156
God Stats
0W - 1L
1,733 SR
Queue Stats
129W - 146L
1,872 MMR
Party 2
Janus
Janus
Diamond V
ToTake-Or-ToLick
Janus
Diamond V
Level 65
God Stats
6W - 2L
1,813 SR
Queue Stats
41W - 21L
2,209 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Mαge
Thor
13
8 / 1 / 3
8,332
833
18,375
12,752
5,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Querencias
Lancelot
13
3 / 0 / 8
7,856
786
13,451
12,439
7,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Vehena
Chang'e
12
2 / 1 / 7
7,436
744
5,425
4,230
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
FenrirThothGuan YuAh Muzen CabCabrakan

VS

Bans
AtlasHorusPersephoneNe ZhaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Grisaiaa
Achilles
10
0 / 3 / 2
6,312
631
8,454
15,957
16,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artio
10
1 / 4 / 0
7,122
712
3,235
14,611
15,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

9
1 / 6 / 0
6,307
631
7,035
10,775
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
13
Kills
2
2
Deaths
13
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
Grisaiaa
Achilles
0
3
2
0.33
L
Artio
1
4
0
0.25
W
Thor
Mαge
Thor
8
1
3
9.5
W
Lancelot
Querencias
Lancelot
3
0
8
7
L
1
6
0
0.17
W
Chang'e
Vehena
Chang'e
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,251
Damage
18,724
29,421
Taken
41,343
14,788
Mitigated
35,182
12,994
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Grisaiaa
Achilles
8,454
2,773
0
3,505
15,957
16,867
0
2,023
13,582
172
15,668
L
Artio
3,235
587
1,120
4,000
14,611
15,241
0
3,148
10,936
10,163
0
W
Thor
Mαge
Thor
18,375
3,805
0
3,104
12,752
5,492
767
3,972
8,612
0
35,236
W
Lancelot
Querencias
Lancelot
13,451
3,076
0
4,196
12,439
7,539
240
3,722
8,509
0
24,713
L
7,035
306
0
1,140
10,775
3,074
0
628
9,943
26,071
0
W
Chang'e
Vehena
Chang'e
5,425
484
3,533
2,161
4,230
1,757
627
2,439
1,583
23,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,624
Gold Earned
19,741
111
Minions Killed
92
6
Camps Cleared
3
598,190
Distance Traveled
529,505
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,312
631
23
2
0
191,922
3
L
Artio
7,122
712
9
1
0
185,916
3
W
Thor
8,332
833
34
3
3
198,269
4
W
Lancelot
7,856
786
30
3
2
208,953
1
L
Janus
6,307
631
60
6
3
151,667
1
W
Chang'e
7,436
744
47
5
1
190,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role