Player Matchup

Vamana
Vamana
Drakaris
Vamana
Level 109
God Stats
8W - 5L
1,724 SR
Queue Stats
424W - 438L
1,491 Elo+
Party 1
Baron Samedi
Baron Samedi
Eskar
Baron Samedi
Level 126
God Stats
11W - 13L
1,547 SR
Queue Stats
458W - 435L
1,473 Elo+
Party 1
Atlas
Atlas
KlLLER MODE
Atlas
Level 104
God Stats
11W - 12L
1,495 SR
Queue Stats
20W - 25L
1,422 Elo+
Solo
Team Averages
Level 113
1,589 SR
1,462 Elo+

VS

Team Averages
Level 95
1,431 SR
1,365 Elo+
Danzaburou
Danzaburou
BeastOrtiz
Danzaburou
Level 100
God Stats
31W - 45L
1,401 SR
Queue Stats
183W - 308L
1,356 Elo+
Party 2
Odin
Odin
Macdaddyswag1
Odin
Level 93
God Stats
5W - 7L
1,392 SR
Queue Stats
273W - 391L
1,365 Elo+
Party 2
He Bo
He Bo
TheBIindSurveyor
He Bo
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 158L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Drakaris
Vamana
14
3 / 3 / 3
8,960
747
7,301
15,151
15,124
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Eskar
Baron Samedi
14
3 / 5 / 3
8,602
717
10,926
12,167
6,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

4
0 / 2 / 1
5,358
447
0
3,867
1,324

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeastOrtiz
Danzaburou
15
5 / 1 / 5
9,734
811
8,960
9,810
4,464
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 4 / 9
9,290
774
3,935
13,385
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
4 / 2 / 6
9,797
816
14,188
8,773
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
10
10
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BeastOrtiz
Danzaburou
5
1
5
7.5
L
Vamana
Drakaris
Vamana
3
3
3
1.5
L
Baron Samedi
Eskar
Baron Samedi
3
5
3
0.9
L
0
2
1
0.25
W
1
4
9
1.38
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,227
Damage
27,083
31,185
Taken
31,968
23,138
Mitigated
20,550
7,038
Healing
9,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BeastOrtiz
Danzaburou
8,960
3,962
461
3,893
9,810
4,464
2,107
4,611
5,199
0
39,866
L
Vamana
Drakaris
Vamana
7,301
2,639
163
3,346
15,151
15,124
719
7,919
7,232
0
23,374
L
Baron Samedi
Eskar
Baron Samedi
10,926
445
973
2,556
12,167
6,690
672
4,755
7,412
33,922
0
L
0
0
0
0
3,867
1,324
0
1,969
1,898
0
0
W
3,935
573
439
3,118
13,385
12,480
337
4,282
9,103
0
16,650
W
14,188
1,367
0
1,214
8,773
3,606
248
2,636
6,137
39,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,920
Gold Earned
28,821
85
Minions Killed
129
2
Camps Cleared
8
415,545
Distance Traveled
675,167
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,734
811
65
5
2
228,795
1
L
Vamana
8,960
747
31
3
1
237,731
1
L
Baron Samedi
8,602
717
54
5
1
177,582
3
L
Atlas
5,358
447
0
0
0
232
0
W
Odin
9,290
774
18
2
2
222,390
0
W
He Bo
9,797
816
46
4
4
223,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role