Player Matchup

Chiron
Chiron
IseBurge_2
Chiron
Level 160
God Stats
1W - 0L
1,855 SR
Queue Stats
20W - 23L
1,447 Elo+
Party 3
Merlin
Merlin
MrFamous05
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 137L
1,399 Elo+
Party 2
Arachne
Arachne
NotFnatic PL
Arachne
Level 5
God Stats
4W - 3L
1,623 SR
Queue Stats
4W - 5L
1,468 Elo+
Party 3
Sylvanus
Sylvanus
Reegretz
Sylvanus
Level 109
God Stats
30W - 32L
1,490 SR
Queue Stats
275W - 287L
1,439 Elo+
Party 2
Maui
Maui
vl_Chronos_lv
Maui
Level 24
God Stats
1W - 1L
1,303 SR
Queue Stats
30W - 40L
1,379 Elo+
Party 2
Team Averages
Level 72
1,554 SR
1,426 Elo+

VS

Team Averages
Level 56
1,468 SR
1,515 Elo+
Rama
Rama
BussyMaster9673
Rama
Level 65
God Stats
1W - 1L
1,521 SR
Queue Stats
1W - 4L
1,368 Elo+
Party 1
King Arthur
King Arthur
GHosT20730
King Arthur
Level 42
God Stats
0W - 1L
1,216 SR
Queue Stats
1W - 3L
1,613 Elo+
Party 1
Baba Yaga
Baba Yaga
Hobboman
Baba Yaga
Level 49
God Stats
3W - 4L
1,731 SR
Queue Stats
99W - 110L
1,371 Elo+
Solo
Ymir
Ymir
Killerace1225OG
Ymir
Level 22
God Stats
0W - 1L
1,396 SR
Queue Stats
1W - 1L
1,613 Elo+
Party 1
Cerberus
Cerberus
ScribDaScrub
Cerberus
Level 103
God Stats
0W - 1L
1,478 SR
Queue Stats
1W - 1L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
IseBurge_2
Chiron
19
3 / 1 / 5
11,889
540
16,906
14,937
9,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
MrFamous05
Merlin
16
1 / 3 / 4
10,502
477
6,854
11,911
5,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
NotFnatic PL
Arachne
19
16 / 4 / 3
12,952
589
24,813
19,468
8,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Reegretz
Sylvanus
17
5 / 2 / 7
11,341
516
13,843
18,209
15,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
1 / 1 / 7
11,021
501
5,177
17,378
20,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
9,893
450
10,837
18,704
7,353
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
GHosT20730
King Arthur
15
1 / 6 / 3
9,570
435
8,542
21,220
9,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Hobboman
Baba Yaga
14
1 / 4 / 1
8,588
390
6,990
14,885
6,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 1
8,966
408
6,169
17,312
20,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
ScribDaScrub
Cerberus
18
5 / 8 / 2
11,836
538
17,698
27,411
14,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
26
Kills
10
11
Deaths
26
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
King Arthur
GHosT20730
King Arthur
1
6
3
0.42
L
Baba Yaga
Hobboman
Baba Yaga
1
4
1
0.38
W
Chiron
IseBurge_2
Chiron
3
1
5
5.5
L
0
5
1
0.1
W
Merlin
MrFamous05
Merlin
1
3
4
1
W
Arachne
NotFnatic PL
Arachne
16
4
3
4.38
W
Sylvanus
Reegretz
Sylvanus
5
2
7
4.25
L
Cerberus
ScribDaScrub
Cerberus
5
8
2
0.75
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,593
Damage
50,236
81,903
Taken
99,532
59,010
Mitigated
58,920
27,512
Healing
28,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,837
9,410
0
9,070
18,704
7,353
1,716
4,074
14,630
0
73,757
L
King Arthur
GHosT20730
King Arthur
8,542
3,469
0
5,961
21,220
9,880
0
4,648
16,572
0
74,038
L
Baba Yaga
Hobboman
Baba Yaga
6,990
173
0
3,006
14,885
6,681
0
5,089
9,796
50,414
0
W
Chiron
IseBurge_2
Chiron
16,906
6,039
503
9,013
14,937
9,081
2,462
4,881
9,988
0
126,996
L
6,169
901
0
1,067
17,312
20,293
280
1,796
15,516
35,014
0
W
Merlin
MrFamous05
Merlin
6,854
157
0
2,907
11,911
5,695
501
5,838
5,959
78,103
0
W
Arachne
NotFnatic PL
Arachne
24,813
16,552
0
4,550
19,468
8,923
384
4,230
15,012
0
104,860
W
Sylvanus
Reegretz
Sylvanus
13,843
3,921
70
6,409
18,209
15,193
2,534
8,556
9,133
65,169
13,049
L
Cerberus
ScribDaScrub
Cerberus
17,698
1,417
0
9,652
27,411
14,713
1,280
8,404
19,007
82,835
0
W
5,177
956
270
3,790
17,378
20,118
233
6,332
10,954
27,842
2,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,705
Gold Earned
48,853
630
Minions Killed
585
0
Camps Cleared
0
1,994,892
Distance Traveled
2,001,401
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,893
450
130
6
0
374,300
3
L
King Arthur
9,570
435
111
5
0
444,766
0
L
Baba Yaga
8,588
390
79
4
0
412,162
0
W
Chiron
11,889
540
204
9
0
373,185
1
L
Ymir
8,966
408
47
2
0
392,074
4
W
Merlin
10,502
477
138
6
0
372,409
0
W
Arachne
12,952
589
129
6
0
473,652
0
W
Sylvanus
11,341
516
116
5
0
340,161
2
L
Cerberus
11,836
538
218
10
0
378,099
3
W
Maui
11,021
501
43
2
0
435,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role