Player Matchup

Atlas
Atlas
 
Atlas
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AmnesinK
Baron Samedi
Level 49
God Stats
2W - 2L
1,522 SR
Queue Stats
66W - 34L
1,671 Elo+
Party 1
Cthulhu
Cthulhu
Faκe
Cthulhu
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,388 Elo+
Party 1
Nemesis
Nemesis
LadyNell
Nemesis
Level 86
God Stats
2W - 2L
1,539 SR
Queue Stats
195W - 128L
1,601 Elo+
Party 1
Hou Yi
Hou Yi
Sucucwurst
Hou Yi
Level 46
God Stats
2W - 0L
1,578 SR
Queue Stats
90W - 46L
1,716 Elo+
Solo
Team Averages
Level 76
1,528 SR
1,575 Elo+

VS

Team Averages
Level 66
1,564 SR
1,537 Elo+
Bellona
Bellona
 
Bellona
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JaggedVulture
Anubis
Level 45
God Stats
44W - 29L
1,662 SR
Queue Stats
112W - 105L
1,516 Elo+
Solo
Charybdis
Charybdis
VireZz
Charybdis
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
221W - 167L
1,565 Elo+
Party 2
Cerberus
Cerberus
WajkeNn
Cerberus
Level 23
God Stats
8W - 7L
1,469 SR
Queue Stats
43W - 38L
1,567 Elo+
Party 2
Arachne
Arachne
Мрачновато
Arachne
Level 157
God Stats
10W - 8L
1,687 SR
Queue Stats
226W - 206L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 1 / 3
5,670
436
3,479
12,095
9,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
AmnesinK
Baron Samedi
11
1 / 3 / 4
6,646
511
7,756
8,475
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Faκe
Cthulhu
14
4 / 1 / 2
8,549
658
9,558
9,938
8,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
LadyNell
Nemesis
12
7 / 2 / 3
7,731
595
10,880
12,826
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hou Yi
Sucucwurst
Hou Yi
14
3 / 0 / 2
7,890
607
7,827
9,472
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 2 / 0
5,317
409
2,514
7,444
6,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 5 / 2
6,226
479
5,232
8,926
4,778
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
VireZz
Charybdis
11
2 / 3 / 0
6,985
537
10,389
11,415
3,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
WajkeNn
Cerberus
10
1 / 1 / 4
6,682
514
7,639
13,785
11,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
3 / 4 / 1
6,855
527
4,906
14,595
6,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
15
Kills
7
7
Deaths
15
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
3
1.5
L
Bellona
 
Bellona
0
2
0
0
W
Baron Samedi
AmnesinK
Baron Samedi
1
3
4
1
W
Cthulhu
Faκe
Cthulhu
4
1
2
5
L
1
5
2
0.4
W
Nemesis
LadyNell
Nemesis
7
2
3
4.25
W
Hou Yi
Sucucwurst
Hou Yi
3
0
2
4
L
Charybdis
VireZz
Charybdis
2
3
0
0.67
L
Cerberus
WajkeNn
Cerberus
1
1
4
3
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,500
Damage
30,680
52,806
Taken
56,165
29,267
Mitigated
32,902
15,974
Healing
18,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,479
1,382
0
1,666
12,095
9,189
0
3,244
8,851
12,274
0
L
Bellona
 
Bellona
2,514
780
0
2,707
7,444
6,485
0
3,802
3,642
0
24,803
W
Baron Samedi
AmnesinK
Baron Samedi
7,756
912
806
1,790
8,475
3,244
224
5,637
2,838
45,540
0
W
Cthulhu
Faκe
Cthulhu
9,558
1,181
456
2,487
9,938
8,729
0
542
8,960
65,879
0
L
5,232
626
0
2,656
8,926
4,778
0
4,175
4,751
41,366
0
W
Nemesis
LadyNell
Nemesis
10,880
5,055
0
2,715
12,826
4,480
0
2,653
10,173
0
53,884
W
Hou Yi
Sucucwurst
Hou Yi
7,827
4,567
0
6,054
9,472
3,625
948
820
8,652
0
68,730
L
Charybdis
VireZz
Charybdis
10,389
4,931
0
4,203
11,415
3,756
0
1,713
9,702
25
57,065
L
Cerberus
WajkeNn
Cerberus
7,639
678
0
4,138
13,785
11,844
0
6,847
6,938
22,944
0
L
4,906
3,138
0
4,557
14,595
6,039
0
4,256
10,339
0
51,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,486
Gold Earned
32,065
406
Minions Killed
348
0
Camps Cleared
0
1,252,226
Distance Traveled
1,125,947
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,670
436
27
2
0
257,938
4
L
Bellona
5,317
409
49
4
0
155,262
0
W
Baron Samedi
6,646
511
79
6
0
218,730
4
W
Cthulhu
8,549
658
128
10
0
257,245
2
L
Anubis
6,226
479
85
7
0
206,367
1
W
Nemesis
7,731
595
72
6
0
296,030
2
W
Hou Yi
7,890
607
100
8
0
222,283
3
L
Charybdis
6,985
537
91
7
0
235,635
3
L
Cerberus
6,682
514
48
4
0
253,622
4
L
Arachne
6,855
527
75
6
0
275,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role