Player Matchup

King Arthur
King Arthur
Masters
Sins Zwillinge
King Arthur
Masters
Level 160
God Stats
23W - 13L
1,693 SR
Queue Stats
252W - 236L
2,550 MMR
Party 1
Chronos
Chronos
Diamond II
The-_-Clutch_-
Chronos
Diamond II
Level 157
God Stats
2W - 1L
1,629 SR
Queue Stats
34W - 28L
2,382 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Whoody
Guan Yu
Diamond I
Level 143
God Stats
6W - 1L
1,749 SR
Queue Stats
165W - 159L
2,337 MMR
Solo
Janus
Janus
Diamond II
lSolutionz
Janus
Diamond II
Level 155
God Stats
7W - 11L
1,484 SR
Queue Stats
170W - 165L
2,406 MMR
Solo
Kali
Kali
Diamond I
o7lXELo
Kali
Diamond I
Level 159
God Stats
9W - 4L
1,760 SR
Queue Stats
251W - 228L
2,417 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,663 SR
2,418 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,548 SR
2,418 MMR
Sylvanus
Sylvanus
Masters
Concify
Sylvanus
Masters
Level 140
God Stats
15W - 14L
1,651 SR
Queue Stats
355W - 351L
2,473 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Papi Shaampooo
Nu Wa
Diamond III
Level 160
God Stats
4W - 8L
1,667 SR
Queue Stats
68W - 49L
2,407 MMR
Solo
Achilles
Achilles
Masters
SuriStriket
Achilles
Masters
Level 142
God Stats
46W - 63L
1,539 SR
Queue Stats
512W - 506L
2,455 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond II
Swaevye
Kumbhakarna
Diamond II
Level 160
God Stats
0W - 2L
1,352 SR
Queue Stats
414W - 409L
2,333 MMR
Solo
Anhur
Anhur
Diamond II
crazycam2184
Anhur
Diamond II
Level 148
God Stats
24W - 29L
1,531 SR
Queue Stats
657W - 626L
2,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Sins Zwillinge
King Arthur
20
7 / 0 / 2
13,639
682
15,744
17,399
15,833
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
2 / 1 / 2
12,699
635
10,689
23,315
9,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Whoody
Guan Yu
15
1 / 1 / 5
10,070
504
4,809
16,739
17,389
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
18
3 / 0 / 1
11,469
573
7,522
10,909
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
o7lXELo
Kali
17
1 / 3 / 8
11,135
557
9,322
19,829
8,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CliodhnaAwilixSusanoCabrakan

VS

Bans
LancelotTiamatHadesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Concify
Sylvanus
17
2 / 2 / 0
9,642
482
13,275
21,767
13,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
0 / 2 / 2
7,402
370
6,639
7,672
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SuriStriket
Achilles
13
1 / 2 / 0
8,374
419
7,350
10,242
6,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
Swaevye
Kumbhakarna
10
1 / 3 / 1
7,360
368
2,835
12,307
9,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
1 / 5 / 1
10,157
508
10,433
15,653
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
14
Kills
5
5
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Concify
Sylvanus
2
2
0
1
L
0
2
2
0.5
W
King Arthur
Sins Zwillinge
King Arthur
7
0
2
8
L
Achilles
SuriStriket
Achilles
1
2
0
0.5
L
Kumbhakarna
Swaevye
Kumbhakarna
1
3
1
0.5
W
2
1
2
3
W
Guan Yu
Whoody
Guan Yu
1
1
5
3.5
L
1
5
1
0.3
W
Janus
3
0
1
3.5
W
Kali
o7lXELo
Kali
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,086
Damage
40,532
88,191
Taken
67,641
55,753
Mitigated
38,210
29,860
Healing
22,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Concify
Sylvanus
13,275
2,826
348
8,102
21,767
13,931
0
5,623
16,144
68,664
16,369
L
6,639
2,466
0
1,536
7,672
2,449
156
1,765
5,907
53,463
0
W
King Arthur
Sins Zwillinge
King Arthur
15,744
2,282
0
5,004
17,399
15,833
770
5,320
12,079
204
118,299
L
Achilles
SuriStriket
Achilles
7,350
1,829
0
3,631
10,242
6,081
0
995
9,247
0
66,110
L
Kumbhakarna
Swaevye
Kumbhakarna
2,835
604
0
2,061
12,307
9,152
0
2,375
9,932
11,947
0
W
10,689
3,997
0
12,463
23,315
9,611
7,220
4,179
19,136
127,163
0
W
Guan Yu
Whoody
Guan Yu
4,809
946
2,368
4,570
16,739
17,389
1,034
5,460
11,279
0
42,652
L
10,433
5,900
0
6,451
15,653
6,597
0
7,657
7,996
0
92,713
W
Janus
7,522
889
0
1,167
10,909
4,234
6,446
1,991
8,918
120,833
0
W
Kali
o7lXELo
Kali
9,322
4,104
0
4,288
19,829
8,686
2,116
5,469
14,360
0
105,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,012
Gold Earned
42,935
797
Minions Killed
522
0
Camps Cleared
0
2,043,684
Distance Traveled
1,491,640
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,642
482
139
7
0
324,666
4
L
Nu Wa
7,402
370
92
5
0
253,857
5
W
King Arthur
13,639
682
216
11
0
441,308
11
L
Achilles
8,374
419
122
6
0
311,668
6
L
Kumbhakarna
7,360
368
11
1
0
295,993
10
W
Chronos
12,699
635
175
9
0
377,587
1
W
Guan Yu
10,070
504
75
4
0
430,577
4
L
Anhur
10,157
508
158
8
0
305,456
5
W
Janus
11,469
573
192
10
0
379,373
5
W
Kali
11,135
557
139
7
0
414,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role