Player Matchup

Skadi
Skadi
ChocolateMuseum
Skadi
Level 65
God Stats
3W - 1L
1,812 SR
Queue Stats
34W - 28L
1,536 Elo+
Party 2
Geb
Geb
Loopie
Geb
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 45L
1,537 Elo+
Party 2
Mulan
Mulan
SoupDogg69420
Mulan
Level 84
God Stats
1W - 1L
1,431 SR
Queue Stats
148W - 100L
1,544 Elo+
Party 2
Kumbhakarna
Kumbhakarna
WorldPolice
Kumbhakarna
Level 75
God Stats
0W - 2L
1,285 SR
Queue Stats
67W - 48L
1,538 Elo+
Party 2
Terra
Terra
belanna777
Terra
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,506 Elo+
Party 2
Team Averages
Level 67
1,505 SR
1,532 Elo+

VS

Team Averages
Level 105
1,621 SR
1,590 Elo+
Hercules
Hercules
 
Hercules
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
 
Camazotz
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Arphyneil
Rama
Level 79
God Stats
5W - 4L
1,701 SR
Queue Stats
336W - 325L
1,509 Elo+
Solo
Cthulhu
Cthulhu
BeczkaPiwa
Cthulhu
Level 29
God Stats
3W - 0L
1,701 SR
Queue Stats
36W - 13L
1,906 Elo+
Party 1
Chang'e
Chang'e
Madhatter99a
Chang'e
Level 160
God Stats
5W - 1L
1,704 SR
Queue Stats
466W - 483L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 5
8,264
826
14,751
14,095
7,939
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Geb
Loopie
Geb
11
2 / 3 / 7
6,786
679
5,817
14,805
18,541
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 8 / 7
7,637
764
13,765
19,228
12,041
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
WorldPolice
Kumbhakarna
13
0 / 4 / 9
7,750
775
6,274
19,511
22,009
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
13
2 / 4 / 9
7,129
713
5,275
14,306
12,041
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
6 / 4 / 12
10,084
1,008
17,377
16,457
18,135
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Camazotz
 
Camazotz
16
7 / 1 / 14
9,507
951
8,152
14,174
7,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
16
8 / 2 / 13
9,735
974
15,102
9,702
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
BeczkaPiwa
Cthulhu
15
4 / 3 / 15
8,996
900
17,393
16,190
18,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Madhatter99a
Chang'e
12
0 / 5 / 15
7,964
796
12,983
11,200
5,197
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
94
15
Kills
25
25
Deaths
15
37
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
4
12
3
W
Camazotz
 
Camazotz
7
1
14
14
W
Rama
8
2
13
7.25
W
Cthulhu
BeczkaPiwa
Cthulhu
4
3
15
3.83
L
7
6
5
1.58
L
Geb
Loopie
Geb
2
3
7
1.83
W
Chang'e
Madhatter99a
Chang'e
0
5
15
1.5
L
4
8
7
0.94
L
Kumbhakarna
WorldPolice
Kumbhakarna
0
4
9
1.13
L
Terra
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,882
Damage
71,007
81,945
Taken
67,723
72,571
Mitigated
53,525
23,529
Healing
30,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
17,377
5,642
1,633
6,313
16,457
18,135
1,865
5,098
11,359
0
26,596
W
Camazotz
 
Camazotz
8,152
2,875
1,431
6,197
14,174
7,266
2,552
2,849
11,325
0
13,914
W
Rama
15,102
7,992
990
2,216
9,702
4,847
2,215
1,555
8,147
0
30,843
W
Cthulhu
BeczkaPiwa
Cthulhu
17,393
1,340
1,807
3,401
16,190
18,080
280
4,533
11,657
25,809
0
L
14,751
6,193
0
1,397
14,095
7,939
0
5,811
8,059
0
24,916
L
Geb
Loopie
Geb
5,817
1,581
773
1,827
14,805
18,541
0
4,713
9,906
8,821
0
W
Chang'e
Madhatter99a
Chang'e
12,983
1,076
3,916
2,322
11,200
5,197
861
3,331
7,869
23,278
0
L
13,765
2,432
663
3,029
19,228
12,041
0
6,545
12,371
0
20,703
L
Kumbhakarna
WorldPolice
Kumbhakarna
6,274
547
937
4,117
19,511
22,009
0
6,358
12,748
16,964
0
L
Terra
5,275
1,882
7,087
3,699
14,306
12,041
0
5,543
8,485
7,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,566
Gold Earned
46,286
61
Minions Killed
91
0
Camps Cleared
0
876,103
Distance Traveled
978,002
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,084
1,008
28
3
0
184,218
4
W
Camazotz
9,507
951
9
1
0
243,098
3
W
Rama
9,735
974
27
3
0
161,447
5
W
Cthulhu
8,996
900
10
1
0
210,660
1
L
Skadi
8,264
826
22
2
0
159,211
0
L
Geb
6,786
679
7
1
0
183,289
0
W
Chang'e
7,964
796
17
2
0
178,579
2
L
Mulan
7,637
764
10
1
0
159,835
0
L
Kumbhakarna
7,750
775
19
2
0
196,530
0
L
Terra
7,129
713
3
0
0
177,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role