Player Matchup

Hercules
Hercules
Clicksonquacks
Hercules
Level 62
God Stats
18W - 23L
1,429 SR
Queue Stats
255W - 249L
1,552 Elo+
Solo
Tiamat
Tiamat
dorksplayn
Tiamat
Level 139
God Stats
2W - 1L
1,679 SR
Queue Stats
256W - 99L
1,675 Elo+
Solo
Ullr
Ullr
hawaiiankook
Ullr
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,464 Elo+
Solo
Team Averages
Level 105
1,536 SR
1,563 Elo+

VS

Team Averages
Level 115
1,622 SR
1,632 Elo+
Nemesis
Nemesis
IVIonsterXR-_-
Nemesis
Level 75
God Stats
3W - 0L
1,658 SR
Queue Stats
82W - 76L
1,520 Elo+
Solo
Chaac
Chaac
ShortyWs
Chaac
Level 128
God Stats
29W - 14L
1,819 SR
Queue Stats
1,002W - 559L
1,711 Elo+
Party 1
Nox
Nox
tandemstar
Nox
Level 143
God Stats
5W - 9L
1,389 SR
Queue Stats
374W - 292L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
2 / 4 / 0
12,013
667
8,452
31,235
37,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
dorksplayn
Tiamat
16
1 / 4 / 2
11,183
621
16,695
14,980
11,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 8 / 1
9,577
532
6,042
15,284
6,285
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 8
11,813
656
12,334
14,592
7,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
ShortyWs
Chaac
18
7 / 1 / 9
12,839
713
26,704
23,201
21,799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 10
12,394
689
16,613
10,975
4,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
16
16
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
4
0
0.5
W
4
2
8
4
W
Chaac
ShortyWs
Chaac
7
1
9
11.5
L
Tiamat
dorksplayn
Tiamat
1
4
2
0.5
L
0
8
1
0.06
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,189
Damage
55,651
61,499
Taken
48,768
55,054
Mitigated
33,988
11,501
Healing
17,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,452
2,788
0
8,433
31,235
37,364
0
10,734
19,752
0
21,975
W
12,334
5,896
0
3,424
14,592
7,363
1,219
5,593
8,095
0
46,601
W
Chaac
ShortyWs
Chaac
26,704
7,957
792
10,332
23,201
21,799
568
5,906
16,221
0
65,753
L
Tiamat
dorksplayn
Tiamat
16,695
1,665
0
2,874
14,980
11,405
0
2,429
12,453
51,667
0
L
6,042
2,982
0
194
15,284
6,285
0
2,732
12,342
0
32,983
W
16,613
998
414
2,168
10,975
4,826
1,082
4,713
5,968
50,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,773
Gold Earned
37,046
174
Minions Killed
218
6
Camps Cleared
9
860,634
Distance Traveled
1,007,750
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,013
667
23
1
1
309,544
2
W
Nemesis
11,813
656
74
4
6
348,052
2
W
Chaac
12,839
713
73
4
0
328,147
2
L
Tiamat
11,183
621
107
6
4
315,443
5
L
Ullr
9,577
532
44
2
1
235,647
2
W
Nox
12,394
689
71
4
3
331,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role