Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Absti
Ymir
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 3
Janus
Janus
Mortifior
Janus
Level 66
God Stats
2W - 2L
1,593 SR
Queue Stats
41W - 41L
1,376 Elo+
Party 1
Thor
Thor
Outhaven
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,177 Elo+
Party 1
Chaac
Chaac
Ylyndar
Chaac
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 3
Team Averages
Level 47
1,519 SR
1,411 Elo+

VS

Team Averages
Level 56
1,449 SR
1,349 Elo+
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ByAdriXGamer
Hun Batz
Level 49
God Stats
6W - 6L
1,556 SR
Queue Stats
39W - 49L
1,367 Elo+
Solo
Mulan
Mulan
JanaJe
Mulan
Level 88
God Stats
22W - 32L
1,365 SR
Queue Stats
241W - 289L
1,381 Elo+
Solo
Bacchus
Bacchus
Sylphéin
Bacchus
Level 29
God Stats
5W - 3L
1,674 SR
Queue Stats
66W - 106L
1,342 Elo+
Party 2
Izanami
Izanami
liliv27
Izanami
Level 28
God Stats
20W - 60L
1,151 SR
Queue Stats
43W - 117L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
5 / 3 / 1
7,945
467
13,534
11,910
5,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Absti
Ymir
12
2 / 2 / 5
8,486
499
8,398
16,569
20,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
Mortifior
Janus
10
1 / 6 / 0
6,434
378
3,279
7,836
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
8
0 / 5 / 0
5,430
319
1,503
8,464
3,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Ylyndar
Chaac
12
0 / 2 / 0
6,973
410
3,609
9,551
6,675
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
7 / 1 / 2
9,629
566
10,615
6,827
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
ByAdriXGamer
Hun Batz
14
6 / 1 / 4
9,031
531
8,619
11,647
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
JanaJe
Mulan
17
3 / 1 / 1
10,224
601
8,995
12,410
10,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Sylphéin
Bacchus
12
1 / 3 / 4
8,613
507
6,469
15,265
17,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
liliv27
Izanami
12
1 / 3 / 2
7,709
453
4,449
9,517
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
18
18
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
5
3
1
1.83
W
Janus
 
Janus
7
1
2
8
L
Ymir
Absti
Ymir
2
2
5
2.25
W
Hun Batz
ByAdriXGamer
Hun Batz
6
1
4
8
W
Mulan
JanaJe
Mulan
3
1
1
3.5
L
Janus
Mortifior
Janus
1
6
0
0.17
L
Thor
0
5
0
0
W
Bacchus
Sylphéin
Bacchus
1
3
4
1
L
Chaac
Ylyndar
Chaac
0
2
0
0
W
Izanami
liliv27
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,323
Damage
39,147
54,330
Taken
55,666
38,576
Mitigated
39,858
7,134
Healing
12,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
13,534
9,876
0
1,968
11,910
5,717
363
4,061
7,849
0
61,852
W
Janus
 
Janus
10,615
471
0
500
6,827
3,149
184
3,029
3,674
76,543
0
L
Ymir
Absti
Ymir
8,398
2,711
0
1,122
16,569
20,022
125
5,501
11,068
30,867
0
W
Hun Batz
ByAdriXGamer
Hun Batz
8,619
2,915
0
668
11,647
4,989
1,809
1,794
9,637
0
66,273
W
Mulan
JanaJe
Mulan
8,995
945
0
5,665
12,410
10,919
1,710
462
11,948
250
87,026
L
Janus
Mortifior
Janus
3,279
234
0
810
7,836
3,128
0
3,730
4,106
38,085
0
L
Thor
1,503
599
0
1,208
8,464
3,034
0
2,112
6,352
0
12,850
W
Bacchus
Sylphéin
Bacchus
6,469
1,045
0
3,470
15,265
17,066
186
3,135
12,112
24,144
6,851
L
Chaac
Ylyndar
Chaac
3,609
456
0
2,026
9,551
6,675
0
682
8,869
0
42,826
W
Izanami
liliv27
Izanami
4,449
3,063
0
2,143
9,517
3,735
620
2,899
6,618
0
51,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,268
Gold Earned
45,206
293
Minions Killed
500
0
Camps Cleared
0
1,429,581
Distance Traveled
1,573,519
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,945
467
106
6
0
299,053
6
W
Janus
9,629
566
117
7
0
340,047
5
L
Ymir
8,486
499
30
2
0
315,656
2
W
Hun Batz
9,031
531
101
6
0
343,415
2
W
Mulan
10,224
601
157
9
0
278,879
5
L
Janus
6,434
378
70
4
0
251,149
4
L
Thor
5,430
319
23
1
0
221,412
0
W
Bacchus
8,613
507
41
2
0
325,150
2
L
Chaac
6,973
410
64
4
0
342,311
1
W
Izanami
7,709
453
84
5
0
286,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role