Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DuhovaPalice
Erlang Shen
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 213L
1,543 Elo+
Party 1
Pele
Pele
Machill2000
Pele
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 147L
1,491 Elo+
Solo
Team Averages
Level 124
1,500 SR
1,507 Elo+

VS

Team Averages
Level 106
1,415 SR
1,484 Elo+
Mercury
Mercury
Alexanderarul
Mercury
Level 44
God Stats
0W - 1L
1,572 SR
Queue Stats
31W - 33L
1,474 Elo+
Party 2
Bacchus
Bacchus
Cpupett
Bacchus
Level 80
God Stats
2W - 6L
1,263 SR
Queue Stats
144W - 152L
1,464 Elo+
Party 2
Arachne
Arachne
KiraShinigami
Arachne
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
529W - 539L
1,478 Elo+
Solo
Hachiman
Hachiman
Revennnn
Hachiman
Level 128
God Stats
1W - 2L
1,369 SR
Queue Stats
156W - 179L
1,487 Elo+
Party 2
Geb
Geb
impartialplayer
Geb
Level 153
God Stats
5W - 9L
1,372 SR
Queue Stats
382W - 397L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 1 / 14
9,803
891
15,170
7,518
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
 
King Arthur
16
7 / 3 / 12
9,529
866
10,066
13,863
18,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
 
Ishtar
15
5 / 2 / 11
8,947
813
11,292
8,942
5,364
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
DuhovaPalice
Erlang Shen
15
0 / 1 / 20
9,392
854
4,905
12,304
14,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
5 / 4 / 11
8,696
791
13,866
11,989
7,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
5 / 5 / 5
8,729
794
7,650
10,986
5,837
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Cpupett
Bacchus
13
2 / 6 / 5
7,647
695
10,620
15,062
27,600
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arachne
13
1 / 4 / 4
6,967
633
6,510
10,856
10,073
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Revennnn
Hachiman
15
3 / 4 / 2
8,046
731
9,769
12,415
6,054
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 3 / 5
7,347
668
7,292
14,708
17,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
32
22
Kills
11
11
Deaths
22
68
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
14
12
W
King Arthur
 
King Arthur
7
3
12
4.33
W
Ishtar
 
Ishtar
5
2
11
5.25
L
Mercury
5
5
5
1.5
L
Bacchus
Cpupett
Bacchus
2
6
5
0.75
W
Erlang Shen
DuhovaPalice
Erlang Shen
0
1
20
10
L
Arachne
1
4
4
0.75
W
5
4
11
2.63
L
Hachiman
Revennnn
Hachiman
3
4
2
1
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,299
Damage
41,841
54,616
Taken
64,027
50,371
Mitigated
66,873
18,262
Healing
14,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,170
634
580
516
7,518
4,826
1,309
3,508
4,010
33,040
0
W
King Arthur
 
King Arthur
10,066
1,366
1,365
416
13,863
18,254
0
3,096
10,767
279
21,011
W
Ishtar
 
Ishtar
11,292
5,418
1,837
1,792
8,942
5,364
1,631
3,236
5,706
0
22,629
L
Mercury
7,650
3,759
588
1,269
10,986
5,837
33
2,049
8,937
0
15,221
L
Bacchus
Cpupett
Bacchus
10,620
1,141
914
675
15,062
27,600
61
2,776
12,286
17,075
0
W
Erlang Shen
DuhovaPalice
Erlang Shen
4,905
1,472
3,665
4,492
12,304
14,225
803
4,060
8,244
31
12,416
L
Arachne
6,510
4,793
882
1,488
10,856
10,073
0
3,295
7,561
0
11,872
W
13,866
3,560
1,210
2,389
11,989
7,702
640
4,012
7,977
0
26,259
L
Hachiman
Revennnn
Hachiman
9,769
3,582
679
2,383
12,415
6,054
0
4,033
8,382
0
19,602
L
7,292
204
1,673
3,834
14,708
17,309
0
3,327
11,381
13,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,367
Gold Earned
38,736
152
Minions Killed
80
0
Camps Cleared
0
937,730
Distance Traveled
967,206
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,803
891
62
6
0
197,151
1
W
King Arthur
9,529
866
18
2
0
189,600
3
W
Ishtar
8,947
813
31
3
0
171,849
1
L
Mercury
8,729
794
15
1
0
218,180
3
L
Bacchus
7,647
695
10
1
0
192,132
0
W
Erlang Shen
9,392
854
12
1
0
202,888
1
L
Arachne
6,967
633
16
1
0
197,775
4
W
Pele
8,696
791
29
3
0
176,242
0
L
Hachiman
8,046
731
27
2
0
181,187
0
L
Geb
7,347
668
12
1
0
177,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role