Player Matchup

Bacchus
Bacchus
BilligaBosse
Bacchus
Level 27
God Stats
3W - 1L
1,671 SR
Queue Stats
122W - 36L
1,697 Elo+
Party 2
Awilix
Awilix
ChoZZyQ
Awilix
Level 52
God Stats
1W - 0L
1,708 SR
Queue Stats
10W - 1L
1,761 Elo+
Party 2
Cu Chulainn
Cu Chulainn
KåtOchHård
Cu Chulainn
Level 26
God Stats
5W - 1L
1,734 SR
Queue Stats
188W - 25L
1,855 Elo+
Party 2
Xbalanque
Xbalanque
Narwaana
Xbalanque
Level 140
God Stats
4W - 1L
1,666 SR
Queue Stats
137W - 51L
1,782 Elo+
Party 2
Agni
Agni
SupaHotFiiire
Agni
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,755 Elo+
Party 2
Team Averages
Level 62
1,656 SR
1,770 Elo+

VS

Team Averages
Level 132
1,461 SR
1,512 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
AlisaTargaryen
Maui
Level 90
God Stats
0W - 2L
1,212 SR
Queue Stats
35W - 33L
1,551 Elo+
Party 3
Agni
Agni
FusionzECUNHA
Agni
Level 116
God Stats
7W - 6L
1,489 SR
Queue Stats
44W - 42L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
yerkomil
Baron Samedi
Level 147
God Stats
0W - 1L
1,603 SR
Queue Stats
78W - 75L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BilligaBosse
Bacchus
15
4 / 0 / 10
9,136
831
6,789
13,484
19,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
ChoZZyQ
Awilix
15
3 / 3 / 11
8,366
761
9,247
11,613
5,539
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
KåtOchHård
Cu Chulainn
16
7 / 1 / 8
9,292
845
15,355
13,575
15,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Narwaana
Xbalanque
15
2 / 1 / 13
8,204
746
14,838
9,992
4,038
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 0 / 10
8,480
771
11,101
5,013
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
2 / 4 / 2
7,382
671
4,955
15,690
13,596
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
 
Hachiman
12
0 / 6 / 2
6,862
624
6,065
12,903
5,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 1 / 3
7,433
676
4,796
12,050
10,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 3 / 2
8,130
739
10,480
9,658
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
yerkomil
Baron Samedi
15
1 / 6 / 1
7,587
690
7,897
13,586
8,834
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
20
Kills
5
5
Deaths
20
52
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
4
2
0.75
L
Hachiman
 
Hachiman
0
6
2
0.17
L
0
1
3
1.5
W
Bacchus
BilligaBosse
Bacchus
4
0
10
9
W
Awilix
ChoZZyQ
Awilix
3
3
11
2.83
L
2
3
2
1
W
Cu Chulainn
KåtOchHård
Cu Chulainn
7
1
8
11
W
Xbalanque
Narwaana
Xbalanque
2
1
13
8.5
W
4
0
10
9
L
Baron Samedi
yerkomil
Baron Samedi
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,330
Damage
34,193
53,677
Taken
63,887
46,438
Mitigated
43,046
13,704
Healing
12,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,955
531
2,021
2,964
15,690
13,596
0
5,379
10,311
0
16,469
L
Hachiman
 
Hachiman
6,065
3,551
0
1,382
12,903
5,762
0
3,491
9,412
0
22,432
L
4,796
533
0
2,323
12,050
10,647
0
3,273
8,777
9,694
0
W
Bacchus
BilligaBosse
Bacchus
6,789
510
0
4,144
13,484
19,278
444
3,885
9,599
17,181
0
W
Awilix
ChoZZyQ
Awilix
9,247
3,251
0
380
11,613
5,539
1,498
5,957
5,656
0
30,569
L
10,480
1,914
205
813
9,658
4,207
0
1,830
7,828
36,752
0
W
Cu Chulainn
KåtOchHård
Cu Chulainn
15,355
1,912
0
3,740
13,575
15,177
426
6,200
7,375
228
44,842
W
Xbalanque
Narwaana
Xbalanque
14,838
6,533
0
3,511
9,992
4,038
2,007
4,690
5,302
0
31,461
W
11,101
518
0
1,929
5,013
2,406
1,045
2,441
2,572
30,305
0
L
Baron Samedi
yerkomil
Baron Samedi
7,897
1,136
698
2,267
13,586
8,834
0
4,145
9,441
30,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,478
Gold Earned
37,394
221
Minions Killed
202
0
Camps Cleared
0
1,224,399
Distance Traveled
1,048,600
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,382
671
37
3
0
239,126
6
L
Hachiman
6,862
624
27
2
0
195,545
2
L
Maui
7,433
676
17
2
0
226,711
5
W
Bacchus
9,136
831
17
2
0
255,891
1
W
Awilix
8,366
761
32
3
0
244,186
1
L
Agni
8,130
739
66
6
0
189,467
3
W
Cu Chulainn
9,292
845
63
6
0
266,986
3
W
Xbalanque
8,204
746
51
5
0
233,443
0
W
Agni
8,480
771
58
5
0
223,893
5
L
Baron Samedi
7,587
690
55
5
0
197,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role