Player Matchup

Sun Wukong
Sun Wukong
Bell2203
Sun Wukong
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,295 Elo+
Solo
Janus
Janus
Donzello7
Janus
Level 127
God Stats
7W - 9L
1,405 SR
Queue Stats
321W - 331L
1,489 Elo+
Solo
Ravana
Ravana
Mawbalina
Ravana
Level 85
God Stats
1W - 2L
1,482 SR
Queue Stats
161W - 192L
1,373 Elo+
Solo
Chang'e
Chang'e
SA1NT39
Chang'e
Level 81
God Stats
2W - 1L
1,832 SR
Queue Stats
41W - 59L
1,375 Elo+
Solo
Erlang Shen
Erlang Shen
jan019313
Erlang Shen
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 74L
1,468 Elo+
Solo
Team Averages
Level 80
1,544 SR
1,400 Elo+

VS

Team Averages
Level 70
1,437 SR
1,337 Elo+
Horus
Horus
CuDDlecrUsH
Horus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,276 Elo+
Party 1
Charybdis
Charybdis
Darkwing666
Charybdis
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 231L
1,406 Elo+
Solo
Kukulkan
Kukulkan
EpicPanik
Kukulkan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,276 Elo+
Party 1
Tyr
Tyr
NETiiMTFBAANGG
Tyr
Level 158
God Stats
1W - 2L
1,184 SR
Queue Stats
61W - 55L
1,454 Elo+
Party 1
Nike
Nike
Sunny_Queen84
Nike
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bell2203
Sun Wukong
20
4 / 7 / 19
16,309
582
36,412
42,169
46,811
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Donzello7
Janus
20
11 / 4 / 11
19,219
686
45,458
24,938
12,857
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ravana
Mawbalina
Ravana
18
1 / 6 / 8
13,631
487
6,715
18,665
17,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
SA1NT39
Chang'e
20
8 / 6 / 17
17,315
618
34,261
35,512
16,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
jan019313
Erlang Shen
20
7 / 8 / 17
17,301
618
32,571
47,424
43,248
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 23
16,644
594
13,546
39,533
70,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Darkwing666
Charybdis
20
18 / 11 / 6
20,321
726
40,913
30,144
20,152
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Kukulkan
EpicPanik
Kukulkan
20
4 / 5 / 18
17,045
609
46,736
23,562
14,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 4 / 19
17,779
635
27,762
49,802
69,187
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 6 / 15
15,075
538
15,958
32,430
50,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
112
31
Kills
31
31
Deaths
31
72
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bell2203
Sun Wukong
4
7
19
1.93
W
2
5
23
2.7
W
Charybdis
Darkwing666
Charybdis
18
11
6
1.91
L
Janus
Donzello7
Janus
11
4
11
4.13
W
Kukulkan
EpicPanik
Kukulkan
4
5
18
2.6
L
Ravana
Mawbalina
Ravana
1
6
8
0.83
W
5
4
19
3.63
L
Chang'e
SA1NT39
Chang'e
8
6
17
2.75
W
2
6
15
1.58
L
Erlang Shen
jan019313
Erlang Shen
7
8
17
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

155,417
Damage
144,915
168,708
Taken
175,471
137,109
Mitigated
224,581
79,814
Healing
65,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bell2203
Sun Wukong
36,412
5,923
1,994
9,945
42,169
46,811
1,772
13,419
28,516
0
65,212
W
13,546
5,299
14,604
13,990
39,533
70,345
119
15,821
23,712
0
20,573
W
Charybdis
Darkwing666
Charybdis
40,913
15,832
314
4,835
30,144
20,152
4,396
12,826
17,318
0
84,307
L
Janus
Donzello7
Janus
45,458
2,316
5,993
6,149
24,938
12,857
1,605
5,991
18,941
108,651
0
W
Kukulkan
EpicPanik
Kukulkan
46,736
3,466
1,627
2,577
23,562
14,808
1,999
15,205
8,357
113,360
0
L
Ravana
Mawbalina
Ravana
6,715
1,745
0
1,359
18,665
17,243
417
1,936
16,729
0
13,481
W
27,762
4,550
6,582
18,608
49,802
69,187
1,273
19,759
30,043
0
57,092
L
Chang'e
SA1NT39
Chang'e
34,261
4,390
23,017
16,723
35,512
16,950
1,310
12,035
23,477
65,893
0
W
15,958
1,616
1,136
860
32,430
50,089
1,016
18,549
13,881
0
42,546
L
Erlang Shen
jan019313
Erlang Shen
32,571
13,479
4,255
10,379
47,424
43,248
2,940
13,355
33,915
4,246
40,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,775
Gold Earned
86,864
283
Minions Killed
300
0
Camps Cleared
0
2,190,323
Distance Traveled
2,109,300
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
16,309
582
54
2
0
503,747
4
W
Horus
16,644
594
9
0
0
508,865
0
W
Charybdis
20,321
726
58
2
0
296,318
5
L
Janus
19,219
686
109
4
0
466,930
1
W
Kukulkan
17,045
609
152
5
0
382,129
0
L
Ravana
13,631
487
5
0
0
291,452
0
W
Tyr
17,779
635
44
2
0
516,274
0
L
Chang'e
17,315
618
92
3
0
471,874
2
W
Nike
15,075
538
37
1
0
405,714
0
L
Erlang Shen
17,301
618
23
1
0
456,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role