Player Matchup

Osiris
Osiris
RugMuncher772
Osiris
Level 157
God Stats
6W - 8L
1,556 SR
Queue Stats
195W - 125L
1,593 Elo+
Party 2
Maui
Maui
SheT00KTheKids7
Maui
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 115L
1,633 Elo+
Party 2
Agni
Agni
StrictSalazar
Agni
Level 148
God Stats
0W - 1L
1,847 SR
Queue Stats
60W - 61L
1,521 Elo+
Solo
Thanatos
Thanatos
esKmo m33ch
Thanatos
Level 107
God Stats
7W - 7L
1,437 SR
Queue Stats
478W - 478L
1,527 Elo+
Solo
Jing Wei
Jing Wei
legomshi
Jing Wei
Level 157
God Stats
0W - 2L
1,308 SR
Queue Stats
135W - 129L
1,589 Elo+
Solo
Team Averages
Level 146
1,529 SR
1,573 Elo+

VS

Team Averages
Level 139
1,707 SR
1,578 Elo+
Geb
Geb
 
Geb
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
LickyRedd
Mercury
Level 158
God Stats
35W - 11L
1,844 SR
Queue Stats
544W - 440L
1,587 Elo+
Party 1
Anhur
Anhur
Schalky
Anhur
Level 156
God Stats
4W - 3L
1,791 SR
Queue Stats
327W - 275L
1,600 Elo+
Party 1
Zhong Kui
Zhong Kui
Smurf728
Zhong Kui
Level 158
God Stats
10W - 2L
1,797 SR
Queue Stats
775W - 696L
1,553 Elo+
Party 1
Chaac
Chaac
WarDaddyD
Chaac
Level 103
God Stats
5W - 3L
1,601 SR
Queue Stats
49W - 35L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 3
8,921
470
12,776
29,438
26,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 5 / 2
7,526
396
4,087
15,018
7,081
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 1
9,139
481
10,327
11,658
5,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
esKmo m33ch
Thanatos
13
2 / 7 / 0
8,266
435
5,566
16,840
8,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
legomshi
Jing Wei
15
1 / 5 / 1
8,530
449
10,048
18,439
5,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
3 / 0 / 10
10,040
528
9,792
16,880
17,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
LickyRedd
Mercury
18
6 / 1 / 7
11,171
588
10,796
11,819
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
Schalky
Anhur
19
7 / 0 / 3
11,843
623
16,113
16,558
6,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Smurf728
Zhong Kui
17
5 / 2 / 4
11,041
581
11,187
13,989
10,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chaac
WarDaddyD
Chaac
16
6 / 2 / 4
10,810
569
14,654
20,347
20,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
4
Kills
27
27
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
0
10
8
W
Mercury
LickyRedd
Mercury
6
1
7
9.5
L
0
7
3
0.21
W
Anhur
Schalky
Anhur
7
0
3
8.5
L
0
5
2
0.2
W
Zhong Kui
Smurf728
Zhong Kui
5
2
4
3.5
L
1
3
1
0.5
W
Chaac
WarDaddyD
Chaac
6
2
4
4
L
Thanatos
esKmo m33ch
Thanatos
2
7
0
0.29
L
Jing Wei
legomshi
Jing Wei
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,804
Damage
62,542
91,393
Taken
79,593
52,371
Mitigated
60,078
33,613
Healing
32,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
9,792
1,219
0
2,498
16,880
17,519
0
4,028
12,718
29,963
0
W
Mercury
LickyRedd
Mercury
10,796
6,245
0
971
11,819
5,200
1,378
1,394
10,339
0
126,163
L
12,776
5,488
235
10,826
29,438
26,354
0
1,676
26,130
0
64,694
W
Anhur
Schalky
Anhur
16,113
9,763
0
11,622
16,558
6,884
1,318
3,616
12,787
0
127,483
L
4,087
1,089
0
1,420
15,018
7,081
0
4,656
10,140
45,345
0
W
Zhong Kui
Smurf728
Zhong Kui
11,187
1,350
0
5,846
13,989
10,023
812
5,069
8,512
86,401
0
L
10,327
598
0
3,484
11,658
5,082
0
4,959
6,466
76,626
0
W
Chaac
WarDaddyD
Chaac
14,654
4,451
0
11,071
20,347
20,452
208
45
20,302
0
62,378
L
Thanatos
esKmo m33ch
Thanatos
5,566
1,646
0
10,674
16,840
8,167
0
4,134
12,520
0
56,624
L
Jing Wei
legomshi
Jing Wei
10,048
7,596
0
6,974
18,439
5,687
0
4,872
13,513
0
62,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,382
Gold Earned
54,905
503
Minions Killed
658
0
Camps Cleared
0
1,792,198
Distance Traveled
1,938,856
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,040
528
19
1
0
411,008
5
W
Mercury
11,171
588
161
8
0
476,258
3
L
Osiris
8,921
470
98
5
0
364,335
1
W
Anhur
11,843
623
199
10
0
347,995
1
L
Maui
7,526
396
81
4
0
355,929
3
W
Zhong Kui
11,041
581
167
9
0
340,488
3
L
Agni
9,139
481
138
7
0
332,317
6
W
Chaac
10,810
569
112
6
0
363,107
0
L
Thanatos
8,266
435
96
5
0
383,893
6
L
Jing Wei
8,530
449
90
5
0
355,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role