Player Matchup

Agni
Agni
ChxIky-
Agni
Level 62
God Stats
1W - 1L
1,694 SR
Queue Stats
59W - 68L
1,318 Elo+
Party 2
Chaac
Chaac
Koosis_
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,378 Elo+
Party 2
Gilgamesh
Gilgamesh
VOTE4PEDRO34575
Gilgamesh
Level 24
God Stats
9W - 8L
1,476 SR
Queue Stats
52W - 56L
1,298 Elo+
Party 2
Team Averages
Level 38
1,557 SR
1,331 Elo+

VS

Team Averages
Level 91
1,519 SR
1,221 Elo+
Neith
Neith
FlOSUndEr
Neith
Level 121
God Stats
1W - 1L
1,757 SR
Queue Stats
64W - 116L
1,299 Elo+
Solo
Cthulhu
Cthulhu
IAGSkinni
Cthulhu
Level 65
God Stats
4W - 3L
1,462 SR
Queue Stats
40W - 90L
1,179 Elo+
Party 1
Poseidon
Poseidon
ZIGGY-_-STARZ-_-
Poseidon
Level 86
God Stats
12W - 24L
1,339 SR
Queue Stats
148W - 275L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ChxIky-
Agni
20
5 / 8 / 1
15,460
672
17,759
25,875
12,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Koosis_
Chaac
18
4 / 10 / 3
15,262
664
21,978
45,159
35,610
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
VOTE4PEDRO34575
Gilgamesh
20
2 / 3 / 9
16,461
716
18,052
45,910
58,697
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FlOSUndEr
Neith
20
8 / 4 / 11
16,804
731
49,362
26,352
14,245
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cthulhu
IAGSkinni
Cthulhu
20
4 / 3 / 13
16,732
727
19,905
27,756
45,491
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 4 / 9
16,608
722
30,943
19,489
10,156
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
11
Kills
21
21
Deaths
11
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Agni
ChxIky-
Agni
5
8
1
0.69
W
Neith
FlOSUndEr
Neith
8
4
11
3.38
W
Cthulhu
IAGSkinni
Cthulhu
4
3
13
3.5
L
Chaac
Koosis_
Chaac
4
10
3
0.55
L
Gilgamesh
VOTE4PEDRO34575
Gilgamesh
2
3
9
2.17
W
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,789
Damage
100,210
116,944
Taken
73,597
106,730
Mitigated
69,892
35,453
Healing
25,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
ChxIky-
Agni
17,759
1,717
0
8,155
25,875
12,423
1,250
13,047
12,828
93,118
0
W
Neith
FlOSUndEr
Neith
49,362
25,060
1,097
11,902
26,352
14,245
1,976
5,879
20,473
0
107,017
W
Cthulhu
IAGSkinni
Cthulhu
19,905
2,997
1,295
6,002
27,756
45,491
713
6,463
21,293
51,502
0
L
Chaac
Koosis_
Chaac
21,978
5,348
0
6,645
45,159
35,610
448
22,551
22,608
0
56,164
L
Gilgamesh
VOTE4PEDRO34575
Gilgamesh
18,052
3,158
2,887
17,766
45,910
58,697
20
15,985
29,925
3,094
34,432
W
30,943
4,997
471
4,402
19,489
10,156
1,232
6,987
12,502
79,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,183
Gold Earned
50,144
253
Minions Killed
262
7
Camps Cleared
9
1,210,553
Distance Traveled
1,152,821
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
15,460
672
144
6
5
387,010
0
W
Neith
16,804
731
117
5
4
360,895
1
W
Cthulhu
16,732
727
59
3
2
415,999
3
L
Chaac
15,262
664
64
3
1
369,557
1
L
Gilgamesh
16,461
716
45
2
1
453,986
2
W
Poseidon
16,608
722
86
4
3
375,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role