Player Matchup

Fenrir
Fenrir
Akziel
Fenrir
Level 86
God Stats
1W - 2L
1,124 SR
Queue Stats
117W - 80L
1,533 Elo+
Party 1
Anubis
Anubis
Gremis
Anubis
Level 155
God Stats
1W - 1L
1,285 SR
Queue Stats
101W - 68L
1,556 Elo+
Party 1
Cerberus
Cerberus
Wampi
Cerberus
Level 156
God Stats
2W - 1L
1,692 SR
Queue Stats
115W - 80L
1,536 Elo+
Party 1
Team Averages
Level 132
1,367 SR
1,542 Elo+

VS

Team Averages
Level 86
1,500 SR
1,425 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Fa1k0r
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,270 Elo+
Solo
Sobek
Sobek
xinfintyx
Sobek
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 50L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Akziel
Fenrir
14
3 / 3 / 10
9,164
764
8,375
10,717
8,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Gremis
Anubis
16
10 / 2 / 8
11,049
921
17,762
12,756
7,207
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Wampi
Cerberus
14
5 / 1 / 11
10,034
836
9,591
17,083
16,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 7 / 2
8,589
716
10,565
11,215
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Fa1k0r
Skadi
9
0 / 5 / 0
6,970
581
3,193
6,935
1,799
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
xinfintyx
Sobek
12
3 / 6 / 3
9,155
763
7,236
21,698
21,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
18
Kills
6
6
Deaths
18
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
7
2
0.57
W
Fenrir
Akziel
Fenrir
3
3
10
2.67
L
Skadi
Fa1k0r
Skadi
0
5
0
0
W
Anubis
Gremis
Anubis
10
2
8
7
W
Cerberus
Wampi
Cerberus
5
1
11
10.5
L
Sobek
xinfintyx
Sobek
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,728
Damage
20,994
40,556
Taken
39,848
32,258
Mitigated
25,632
12,676
Healing
5,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,565
279
0
0
11,215
2,756
0
9,061
2,028
36,407
0
W
Fenrir
Akziel
Fenrir
8,375
2,040
0
1,427
10,717
8,186
1,114
6,327
4,390
133
23,329
L
Skadi
Fa1k0r
Skadi
3,193
1,241
0
122
6,935
1,799
0
4,653
2,139
0
13,241
W
Anubis
Gremis
Anubis
17,762
1,781
0
7,902
12,756
7,207
888
7,242
5,514
56,093
0
W
Cerberus
Wampi
Cerberus
9,591
975
0
3,347
17,083
16,865
378
4,669
12,414
24,873
0
L
Sobek
xinfintyx
Sobek
7,236
1,161
0
5,305
21,698
21,077
0
13,793
7,445
16,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,247
Gold Earned
24,714
162
Minions Killed
95
10
Camps Cleared
2
698,473
Distance Traveled
527,452
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,589
716
52
4
2
199,604
2
W
Fenrir
9,164
764
34
3
5
220,637
1
L
Skadi
6,970
581
23
2
0
117,695
2
W
Anubis
11,049
921
83
7
4
222,991
3
W
Cerberus
10,034
836
45
4
1
254,845
3
L
Sobek
9,155
763
20
2
0
210,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role