Player Matchup

Nu Wa
Nu Wa
Silver V
 
Nu Wa
Silver V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Bronze II
FiendishFaerie
Shiva
Bronze II
Level 148
God Stats
34W - 25L
1,523 SR
Queue Stats
374W - 395L
230 MMR
Solo
Sylvanus
Sylvanus
Bronze III
GoBakToSeaWorld
Sylvanus
Bronze III
Level 69
God Stats
7W - 15L
1,375 SR
Queue Stats
18W - 46L
508 MMR
Solo
Chernobog
Chernobog
Silver V
KillSmileyboy
Chernobog
Silver V
Level 93
God Stats
7W - 12L
1,319 SR
Queue Stats
91W - 113L
480 MMR
Solo
Bastet
Bastet
Silver IV
haze_buster1992
Bastet
Silver IV
Level 129
God Stats
85W - 89L
1,502 SR
Queue Stats
403W - 454L
666 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,444 SR
677 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 110
1,357 SR
486 MMR
Chang'e
Chang'e
Silver IV
DeathFox112
Chang'e
Silver IV
Level 64
God Stats
15W - 24L
1,405 SR
Queue Stats
127W - 153L
671 MMR
Solo
Horus
Horus
Bronze III
Diretore
Horus
Bronze III
Level 129
God Stats
0W - 2L
1,256 SR
Queue Stats
379W - 422L
148 MMR
Solo
Neith
Neith
Silver V
ExclusiveCSR
Neith
Silver V
Level 153
God Stats
6W - 12L
1,395 SR
Queue Stats
401W - 421L
487 MMR
Solo
Ra
Ra
Silver V
diegorosario361-
Ra
Silver V
Level 113
God Stats
2W - 4L
1,436 SR
Queue Stats
239W - 284L
600 MMR
Solo
Janus
Janus
Silver V
leeCazador6
Janus
Silver V
Level 92
God Stats
1W - 7L
1,294 SR
Queue Stats
130W - 157L
526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 1
6,055
606
3,527
4,073
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 0
6,473
647
3,529
4,311
2,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
7
0 / 2 / 1
4,883
488
2,402
7,520
4,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
KillSmileyboy
Chernobog
8
1 / 2 / 2
4,979
498
4,716
7,889
2,444
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 0 / 2
5,766
577
3,203
6,915
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
HadesArachneXbalanquePoseidon

VS

Bans
AnubisThorChironAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeathFox112
Chang'e
7
0 / 2 / 1
4,297
430
943
3,197
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Diretore
Horus
7
0 / 2 / 3
5,176
518
2,405
9,675
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
3 / 1 / 1
5,303
530
3,932
5,280
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,305
531
1,206
5,178
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 0
4,710
471
2,850
5,088
1,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
7
Kills
4
4
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
1
1.5
L
Chang'e
DeathFox112
Chang'e
0
2
1
0.25
L
Horus
Diretore
Horus
0
2
3
0.75
L
3
1
1
3.5
W
3
0
0
3
W
Sylvanus
0
2
1
0.25
W
Chernobog
KillSmileyboy
Chernobog
1
2
2
1
L
0
2
0
0
W
2
0
2
3
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,377
Damage
11,336
30,708
Taken
28,418
12,948
Mitigated
12,159
9,158
Healing
12,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,527
415
72
870
4,073
1,435
0
1,083
2,990
46,983
0
L
Chang'e
DeathFox112
Chang'e
943
147
232
741
3,197
887
0
450
2,683
6,419
0
L
Horus
Diretore
Horus
2,405
1,237
1,253
4,739
9,675
5,517
0
1,199
8,392
0
11,621
L
3,932
1,088
0
1,060
5,280
2,217
31
1,545
3,735
22
33,390
W
3,529
1,102
0
1,812
4,311
2,578
558
659
3,582
0
36,460
W
Sylvanus
2,402
561
378
1,498
7,520
4,190
0
1,548
5,926
16,519
0
W
Chernobog
KillSmileyboy
Chernobog
4,716
3,041
0
2,054
7,889
2,444
0
822
7,027
0
29,353
L
1,206
189
22
2,139
5,178
2,040
0
2,088
3,006
38,932
0
W
3,203
515
262
2,212
6,915
2,301
0
753
6,162
0
33,027
L
2,850
257
0
2,510
5,088
1,498
100
647
4,361
27,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,156
Gold Earned
24,791
290
Minions Killed
213
0
Camps Cleared
0
883,965
Distance Traveled
919,319
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,055
606
92
9
0
170,674
2
L
Chang'e
4,297
430
16
2
0
194,283
1
L
Horus
5,176
518
19
2
0
185,460
2
L
Neith
5,303
530
61
6
0
162,068
2
W
Shiva
6,473
647
74
7
0
176,191
2
W
Sylvanus
4,883
488
30
3
0
154,929
0
W
Chernobog
4,979
498
41
4
0
169,764
2
L
Ra
5,305
531
66
7
0
163,515
0
W
Bastet
5,766
577
53
5
0
212,407
4
L
Janus
4,710
471
51
5
0
213,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role