Player Matchup

Sol
Sol
Gaarrus01
Sol
Level 85
God Stats
8W - 7L
1,476 SR
Queue Stats
54W - 59L
1,495 Elo+
Party 2
Awilix
Awilix
Zoxias
Awilix
Level 90
God Stats
81W - 71L
1,611 SR
Queue Stats
81W - 75L
1,568 Elo+
Party 2
Bacchus
Bacchus
pihoc
Bacchus
Level 43
God Stats
2W - 1L
1,606 SR
Queue Stats
66W - 77L
1,478 Elo+
Solo
Team Averages
Level 73
1,564 SR
1,514 Elo+

VS

Team Averages
Level 124
1,546 SR
1,599 Elo+
Ra
Ra
Amelin1
Ra
Level 105
God Stats
8W - 6L
1,554 SR
Queue Stats
39W - 33L
1,562 Elo+
Party 1
Achilles
Achilles
D1a6JIo
Achilles
Level 111
God Stats
2W - 2L
1,739 SR
Queue Stats
543W - 574L
1,556 Elo+
Solo
Awilix
Awilix
Laccero
Awilix
Level 155
God Stats
0W - 1L
1,345 SR
Queue Stats
18W - 12L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
10,233
731
15,365
13,713
5,858
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Zoxias
Awilix
16
4 / 0 / 4
10,150
725
5,621
8,885
3,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
pihoc
Bacchus
13
0 / 3 / 7
9,605
686
7,650
17,046
21,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,337
596
7,900
11,416
5,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
D1a6JIo
Achilles
10
2 / 1 / 1
8,240
589
6,240
9,266
7,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Awilix
Laccero
Awilix
14
1 / 3 / 3
8,864
633
11,017
11,460
7,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
4
4
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Achilles
D1a6JIo
Achilles
2
1
1
2.5
W
4
1
3
5.5
L
Awilix
Laccero
Awilix
1
3
3
0.83
W
Awilix
Zoxias
Awilix
4
0
4
6
W
Bacchus
pihoc
Bacchus
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,636
Damage
25,157
39,644
Taken
32,142
31,345
Mitigated
20,120
19,877
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,900
542
2,088
2,634
11,416
5,536
0
9,243
2,173
41,696
0
L
Achilles
D1a6JIo
Achilles
6,240
1,644
0
1,940
9,266
7,584
0
5,819
3,447
0
9,319
W
15,365
5,888
0
9,034
13,713
5,858
2,998
2,017
11,696
66,572
0
L
Awilix
Laccero
Awilix
11,017
4,068
0
1,214
11,460
7,000
0
8,192
3,268
0
29,845
W
Awilix
Zoxias
Awilix
5,621
1,973
0
4,567
8,885
3,888
26
3,181
5,704
0
36,735
W
Bacchus
pihoc
Bacchus
7,650
1,067
783
5,493
17,046
21,599
0
3,062
13,984
16,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,988
Gold Earned
25,441
176
Minions Killed
122
11
Camps Cleared
1
761,865
Distance Traveled
684,883
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,337
596
74
5
0
258,022
4
L
Achilles
8,240
589
2
0
0
170,748
4
W
Sol
10,233
731
93
7
4
234,760
3
L
Awilix
8,864
633
46
3
1
256,113
4
W
Awilix
10,150
725
66
5
7
279,601
2
W
Bacchus
9,605
686
17
1
0
247,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role