Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Eclìpse
Scylla
Level 160
God Stats
17W - 6L
1,783 SR
Queue Stats
408W - 224L
1,731 Elo+
Party 2
Chernobog
Chernobog
Fozzax80
Chernobog
Level 156
God Stats
10W - 2L
1,862 SR
Queue Stats
191W - 105L
1,669 Elo+
Party 2
Maui
Maui
NeonJamJar
Maui
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
298W - 288L
1,618 Elo+
Party 2
Team Averages
Level 127
1,629 SR
1,603 Elo+

VS

Team Averages
Level 33
1,431 SR
1,491 Elo+
Bellona
Bellona
Alrikos
Bellona
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
CruteHUN
Charybdis
Level 34
God Stats
2W - 9L
1,500 SR
Queue Stats
18W - 29L
1,400 Elo+
Solo
Terra
Terra
KimWexlersFeet
Terra
Level 44
God Stats
1W - 1L
1,833 SR
Queue Stats
96W - 75L
1,609 Elo+
Solo
Ra
Ra
Ppfftt
Ra
Level 34
God Stats
0W - 2L
1,268 SR
Queue Stats
6W - 11L
1,448 Elo+
Solo
Ne Zha
Ne Zha
Unlucky1231
Ne Zha
Level 12
God Stats
0W - 1L
1,054 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
8 / 0 / 2
6,678
668
5,992
9,086
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
 
Ne Zha
9
3 / 0 / 4
5,680
568
6,768
5,599
3,144
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Scylla
Eclìpse
Scylla
10
2 / 0 / 6
5,844
584
5,291
3,066
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
Fozzax80
Chernobog
11
4 / 1 / 5
6,261
626
7,461
8,142
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 0 / 1
6,250
625
4,335
8,358
5,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alrikos
Bellona
7
0 / 3 / 0
4,343
434
5,004
8,236
6,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
CruteHUN
Charybdis
6
0 / 6 / 0
3,955
396
3,249
9,193
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 0
4,209
421
1,497
10,231
3,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ra
8
0 / 3 / 0
4,730
473
3,220
6,368
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
6
0 / 5 / 0
4,296
430
2,043
8,271
2,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
19
Kills
0
1
Deaths
19
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
0
2
9
W
Ne Zha
 
Ne Zha
3
0
4
5
L
Bellona
Alrikos
Bellona
0
3
0
0
L
Charybdis
CruteHUN
Charybdis
0
6
0
0
W
Scylla
Eclìpse
Scylla
2
0
6
5
W
Chernobog
Fozzax80
Chernobog
4
1
5
6.5
L
0
2
0
0
W
2
0
1
2.5
L
Ra
0
3
0
0
L
Ne Zha
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,847
Damage
15,013
34,251
Taken
42,299
15,688
Mitigated
16,246
11,301
Healing
8,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,992
2,476
0
1,335
9,086
3,589
0
1,424
7,662
0
46,996
W
Ne Zha
 
Ne Zha
6,768
1,699
511
1,970
5,599
3,144
0
1,110
4,489
0
28,319
L
Bellona
Alrikos
Bellona
5,004
2,000
0
1,515
8,236
6,274
0
4,038
3,873
0
23,199
L
Charybdis
CruteHUN
Charybdis
3,249
1,713
0
1,392
9,193
1,788
0
352
8,841
0
15,840
W
Scylla
Eclìpse
Scylla
5,291
1,596
0
428
3,066
1,134
0
1,444
1,622
37,815
0
W
Chernobog
Fozzax80
Chernobog
7,461
5,104
0
4,232
8,142
2,784
704
739
7,403
0
48,181
L
1,497
609
901
2,577
10,231
3,828
0
2,180
8,051
8,828
0
W
4,335
1,340
0
2,825
8,358
5,037
0
0
8,358
38,023
0
L
Ra
3,220
478
192
1,076
6,368
2,192
0
2,079
4,289
31,833
0
L
Ne Zha
2,043
1,029
0
560
8,271
2,164
0
584
7,619
0
22,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,713
Gold Earned
21,533
360
Minions Killed
166
0
Camps Cleared
0
949,171
Distance Traveled
898,818
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,678
668
84
8
0
218,755
0
W
Ne Zha
5,680
568
36
4
0
195,387
0
L
Bellona
4,343
434
41
4
0
184,040
0
L
Charybdis
3,955
396
17
2
0
158,494
0
W
Scylla
5,844
584
85
9
0
187,636
3
W
Chernobog
6,261
626
76
8
0
173,177
0
L
Terra
4,209
421
12
1
0
181,080
3
W
Maui
6,250
625
79
8
0
174,216
1
L
Ra
4,730
473
53
5
0
175,993
2
L
Ne Zha
4,296
430
43
4
0
199,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role