Player Matchup

Zeus
Zeus
 
Zeus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
KaladinTempest
Yemoja
Level 132
God Stats
132W - 153L
1,487 SR
Queue Stats
153W - 171L
1,497 Elo+
Solo
Medusa
Medusa
lluucyd
Medusa
Level 66
God Stats
12W - 9L
1,506 SR
Queue Stats
85W - 83L
1,476 Elo+
Solo
Pele
Pele
naraym
Pele
Level 125
God Stats
15W - 14L
1,505 SR
Queue Stats
408W - 450L
1,450 Elo+
Solo
Team Averages
Level 111
1,500 SR
1,485 Elo+

VS

Team Averages
Level 101
1,435 SR
1,445 Elo+
Cerberus
Cerberus
DutchesDaBoi
Cerberus
Level 80
God Stats
2W - 3L
1,457 SR
Queue Stats
22W - 44L
1,351 Elo+
Party 1
Anhur
Anhur
Niall9Hostages
Anhur
Level 87
God Stats
0W - 3L
1,190 SR
Queue Stats
64W - 79L
1,490 Elo+
Party 1
Maui
Maui
SirStride
Maui
Level 91
God Stats
1W - 3L
1,522 SR
Queue Stats
72W - 92L
1,463 Elo+
Party 1
Horus
Horus
Worst5upportNA
Horus
Level 159
God Stats
6W - 8L
1,476 SR
Queue Stats
230W - 244L
1,467 Elo+
Solo
Chang'e
Chang'e
nitro thurstman
Chang'e
Level 89
God Stats
0W - 2L
1,531 SR
Queue Stats
71W - 87L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
5 / 0 / 6
9,459
591
12,056
6,718
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
 
Aphrodite
14
1 / 1 / 1
9,049
566
6,751
12,625
5,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
8 / 1 / 7
9,364
585
6,989
12,142
11,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
lluucyd
Medusa
14
6 / 0 / 5
9,595
600
13,396
10,039
3,926
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
naraym
Pele
15
4 / 1 / 3
9,314
582
8,452
13,160
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DutchesDaBoi
Cerberus
10
0 / 4 / 0
6,452
403
3,560
14,777
12,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 6 / 0
7,395
462
3,854
12,027
3,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Maui
11
2 / 6 / 1
7,350
459
3,741
15,348
6,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 2 / 1
8,283
518
10,213
13,587
13,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 6 / 0
6,493
406
4,055
13,560
4,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
24
Kills
3
3
Deaths
24
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
6
8
W
Aphrodite
 
Aphrodite
1
1
1
1.5
L
Cerberus
DutchesDaBoi
Cerberus
0
4
0
0
W
8
1
7
11.5
L
1
6
0
0.17
L
Maui
2
6
1
0.42
L
0
2
1
0.25
W
Medusa
lluucyd
Medusa
6
0
5
8.5
W
Pele
naraym
Pele
4
1
3
5.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,644
Damage
25,423
54,684
Taken
69,299
28,908
Mitigated
42,096
27,274
Healing
16,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
12,056
1,899
0
750
6,718
2,477
706
1,373
5,237
73,758
0
W
Aphrodite
 
Aphrodite
6,751
745
412
9,390
12,625
5,253
44
731
11,894
55,138
0
L
Cerberus
DutchesDaBoi
Cerberus
3,560
288
182
2,842
14,777
12,443
0
3,130
11,647
20,733
0
W
6,989
2,062
1,791
1,815
12,142
11,363
542
2,534
9,500
28,529
0
L
3,854
1,602
0
1,822
12,027
3,890
0
3,297
8,730
0
55,802
L
Maui
3,741
1,149
0
3,098
15,348
6,984
301
5,056
10,222
37,893
0
L
10,213
4,096
0
5,737
13,587
13,831
0
6,657
6,312
0
66,761
W
Medusa
lluucyd
Medusa
13,396
8,045
0
5,797
10,039
3,926
1,460
2,358
7,657
0
74,261
W
Pele
naraym
Pele
8,452
2,985
0
7,319
13,160
5,889
0
4,027
8,795
0
81,353
L
4,055
485
446
2,695
13,560
4,948
0
6,968
6,592
37,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,781
Gold Earned
35,973
504
Minions Killed
403
0
Camps Cleared
0
1,594,014
Distance Traveled
1,479,579
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,459
591
124
8
0
320,629
5
W
Aphrodite
9,049
566
118
7
0
297,431
1
L
Cerberus
6,452
403
39
2
0
309,847
3
W
Yemoja
9,364
585
33
2
0
290,927
9
L
Anhur
7,395
462
103
6
0
272,450
5
L
Maui
7,350
459
71
4
0
312,139
2
L
Horus
8,283
518
119
7
0
304,073
3
W
Medusa
9,595
600
97
6
0
319,976
3
W
Pele
9,314
582
132
8
0
365,051
6
L
Chang'e
6,493
406
71
4
0
281,070
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role