Player Matchup

Sobek
Sobek
Diamond II
SascieDiva
Sobek
Diamond II
Level 108
God Stats
11W - 0L
1,914 SR
Queue Stats
112W - 30L
2,717 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
Xenphora
Sun Wukong
Masters
Level 160
God Stats
10W - 3L
1,886 SR
Queue Stats
295W - 134L
3,149 MMR
Party 1
Anhur
Anhur
Grandmaster
tastyytaco
Anhur
Grandmaster
Level 144
God Stats
58W - 3L
2,211 SR
Queue Stats
1,291W - 148L
3,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 137
2,004 SR
3,122 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,468 SR
1,817 MMR
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond V
 
Poseidon
Diamond V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond II
Captjoly27
Shiva
Diamond II
Level 143
God Stats
3W - 4L
1,405 SR
Queue Stats
107W - 115L
2,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
3 / 0 / 15
7,886
789
7,987
10,484
9,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Xenphora
Sun Wukong
13
7 / 0 / 12
8,616
862
13,089
12,712
12,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
13
9 / 0 / 7
8,622
862
11,493
7,265
3,071
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ne ZhaAchillesGuan YuBaba YagaAh Muzen Cab

VS

Bans
AtlasThothScyllaBaron SamediVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 5 / 0
6,144
614
6,178
14,831
9,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
 
Poseidon
8
0 / 9 / 0
5,688
569
5,593
11,265
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
9
0 / 5 / 0
5,812
581
10,039
11,891
8,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
0
19
Kills
0
0
Deaths
19
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
L
Poseidon
 
Poseidon
0
9
0
0
L
Shiva
0
5
0
0
W
Sobek
3
0
15
10.5
W
Sun Wukong
Xenphora
Sun Wukong
7
0
12
13
W
Anhur
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,569
Damage
21,810
30,461
Taken
37,987
24,944
Mitigated
21,414
12,894
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,178
945
282
2,350
14,831
9,537
0
2,722
11,528
15,545
0
L
Poseidon
 
Poseidon
5,593
856
0
250
11,265
3,517
0
3,229
7,619
18,444
0
L
Shiva
10,039
2,225
0
2,002
11,891
8,360
0
2,056
9,660
0
18,426
W
Sobek
7,987
481
63
5,202
10,484
9,829
167
5,538
4,705
20,060
0
W
Sun Wukong
Xenphora
Sun Wukong
13,089
3,118
0
5,174
12,712
12,044
376
4,352
7,829
0
25,943
W
Anhur
11,493
7,026
0
2,455
7,265
3,071
2,154
2,452
4,659
0
31,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,124
Gold Earned
17,644
108
Minions Killed
69
7
Camps Cleared
2
570,266
Distance Traveled
503,506
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,144
614
14
1
1
184,783
2
L
Poseidon
5,688
569
33
3
1
142,296
1
L
Shiva
5,812
581
22
2
0
176,427
2
W
Sobek
7,886
789
24
2
0
196,036
1
W
Sun Wukong
8,616
862
23
2
2
193,731
0
W
Anhur
8,622
862
61
6
5
180,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role