Player Matchup

Horus
Horus
Bwcky
Horus
Level 137
God Stats
2W - 1L
1,793 SR
Queue Stats
253W - 146L
1,628 Elo+
Party 1
Neith
Neith
Fresh Kang
Neith
Level 158
God Stats
14W - 7L
1,637 SR
Queue Stats
916W - 638L
1,571 Elo+
Party 1
Cerberus
Cerberus
GABZtheSHIZ
Cerberus
Level 154
God Stats
26W - 18L
1,625 SR
Queue Stats
1,434W - 1,023L
1,593 Elo+
Party 1
Xbalanque
Xbalanque
TMG Crimson
Xbalanque
Level 154
God Stats
8W - 3L
1,717 SR
Queue Stats
622W - 419L
1,612 Elo+
Party 1
Janus
Janus
imflashbaby
Janus
Level 159
God Stats
10W - 4L
1,639 SR
Queue Stats
779W - 538L
1,589 Elo+
Party 1
Team Averages
Level 152
1,682 SR
1,599 Elo+

VS

Team Averages
Level 125
1,573 SR
1,544 Elo+
Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BoostedPearTTV
Nemesis
Level 160
God Stats
1W - 1L
1,824 SR
Queue Stats
161W - 158L
1,560 Elo+
Party 2
Fenrir
Fenrir
HillBillyGragas
Fenrir
Level 84
God Stats
0W - 3L
1,319 SR
Queue Stats
77W - 76L
1,571 Elo+
Party 3
Guan Yu
Guan Yu
J0nNnY27
Guan Yu
Level 140
God Stats
1W - 3L
1,468 SR
Queue Stats
116W - 129L
1,563 Elo+
Party 3
Nu Wa
Nu Wa
TheDrizzy
Nu Wa
Level 112
God Stats
1W - 1L
1,757 SR
Queue Stats
35W - 34L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bwcky
Horus
18
5 / 1 / 10
10,188
784
7,488
19,434
19,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Neith
17
5 / 2 / 10
10,403
800
10,575
12,142
6,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
GABZtheSHIZ
Cerberus
16
1 / 2 / 12
9,417
724
5,447
16,278
13,155
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Xbalanque
TMG Crimson
Xbalanque
17
7 / 1 / 12
10,592
815
20,660
9,886
4,215
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 1 / 12
9,783
753
16,916
5,398
2,407
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 5 / 5
8,042
619
4,030
19,671
21,589
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
1 / 3 / 5
8,562
659
9,737
13,318
7,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 3
8,071
621
4,636
11,611
7,482
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
J0nNnY27
Guan Yu
14
1 / 4 / 4
7,878
606
4,539
14,335
15,582
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
TheDrizzy
Nu Wa
16
2 / 4 / 5
8,743
673
18,989
9,468
3,713
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
29
20
Kills
7
7
Deaths
20
56
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
5
5
0.7
L
1
3
5
1.17
W
Horus
Bwcky
Horus
5
1
10
10
W
Neith
5
2
10
5
W
Cerberus
GABZtheSHIZ
Cerberus
1
2
12
3.5
L
2
4
3
0.88
L
Guan Yu
J0nNnY27
Guan Yu
1
4
4
0.75
W
Xbalanque
TMG Crimson
Xbalanque
7
1
12
13
L
Nu Wa
TheDrizzy
Nu Wa
2
4
5
1.13
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,086
Damage
41,931
63,138
Taken
68,403
45,251
Mitigated
55,549
30,319
Healing
25,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,030
543
2,772
3,337
19,671
21,589
0
6,034
12,938
7,942
0
L
9,737
4,042
247
2,449
13,318
7,183
0
4,493
8,393
0
31,543
W
Horus
Bwcky
Horus
7,488
3,366
6,755
10,237
19,434
19,193
813
5,536
13,898
0
11,634
W
Neith
10,575
4,053
0
2,224
12,142
6,281
2,924
4,057
8,085
0
28,338
W
Cerberus
GABZtheSHIZ
Cerberus
5,447
145
2,161
4,173
16,278
13,155
185
5,931
10,347
18,472
0
L
4,636
515
0
485
11,611
7,482
0
4,708
6,563
0
7,252
L
Guan Yu
J0nNnY27
Guan Yu
4,539
130
10,092
4,807
14,335
15,582
0
4,176
9,811
0
9,620
W
Xbalanque
TMG Crimson
Xbalanque
20,660
4,262
1,732
2,516
9,886
4,215
3,130
4,373
5,513
0
48,475
L
Nu Wa
TheDrizzy
Nu Wa
18,989
2,111
826
445
9,468
3,713
0
1,853
7,327
39,797
0
W
16,916
839
285
236
5,398
2,407
1,351
3,122
2,276
42,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,383
Gold Earned
41,296
174
Minions Killed
111
0
Camps Cleared
0
1,315,678
Distance Traveled
1,090,663
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,042
619
5
0
0
189,125
0
L
Nemesis
8,562
659
63
5
0
225,451
5
W
Horus
10,188
784
14
1
0
288,300
6
W
Neith
10,403
800
27
2
0
229,149
0
W
Cerberus
9,417
724
20
2
0
271,509
1
L
Fenrir
8,071
621
5
0
0
209,564
4
L
Guan Yu
7,878
606
8
1
0
228,315
0
W
Xbalanque
10,592
815
49
4
0
268,791
0
L
Nu Wa
8,743
673
30
2
0
238,208
0
W
Janus
9,783
753
64
5
0
257,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role