Player Matchup

Hercules
Hercules
Clepto-Storm
Hercules
Level 138
God Stats
165W - 229L
1,455 SR
Queue Stats
178W - 259L
1,362 Elo+
Solo
Atlas
Atlas
Lobster_Lobbie
Atlas
Level 104
God Stats
10W - 5L
1,629 SR
Queue Stats
58W - 49L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
stokman545678231
Kukulkan
Level 95
God Stats
2W - 2L
1,683 SR
Queue Stats
113W - 135L
1,402 Elo+
Party 1
Team Averages
Level 112
1,589 SR
1,419 Elo+

VS

Team Averages
Level 101
1,486 SR
1,398 Elo+
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
With a Y
Eset
Level 86
God Stats
10W - 6L
1,604 SR
Queue Stats
98W - 150L
1,349 Elo+
Party 2
Hercules
Hercules
toxicstarburst
Hercules
Level 57
God Stats
4W - 5L
1,354 SR
Queue Stats
90W - 136L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Clepto-Storm
Hercules
13
5 / 2 / 3
9,433
674
7,635
16,004
10,962
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 1 / 7
8,855
633
12,753
17,776
15,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
4 / 5 / 6
8,875
634
7,878
9,342
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
5 / 2 / 3
10,025
716
10,855
13,441
12,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
13
2 / 6 / 4
8,906
636
15,680
12,114
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
14
1 / 3 / 5
8,696
621
7,714
13,827
11,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
11
Kills
8
8
Deaths
11
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
2
3
3.25
L
Hercules
Clepto-Storm
Hercules
5
2
3
3.25
L
2
1
7
5.5
W
Eset
2
6
4
0.67
L
4
5
6
1.4
W
Hercules
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,266
Damage
34,249
43,122
Taken
39,382
30,036
Mitigated
29,523
3,614
Healing
13,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,855
782
0
5,056
13,441
12,510
694
6,031
6,841
654
21,263
L
Hercules
Clepto-Storm
Hercules
7,635
2,010
75
1,722
16,004
10,962
932
6,197
9,014
0
28,796
L
12,753
4,712
0
1,567
17,776
15,435
63
6,519
10,525
26,956
0
W
Eset
15,680
1,476
1,009
3,476
12,114
5,324
0
6,480
5,306
34,582
0
L
7,878
844
0
250
9,342
3,639
137
3,474
4,595
24,771
0
W
Hercules
7,714
2,146
250
3,577
13,827
11,689
459
6,879
6,398
0
21,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,163
Gold Earned
27,627
127
Minions Killed
115
7
Camps Cleared
4
698,912
Distance Traveled
778,826
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,025
716
44
3
1
287,161
4
L
Hercules
9,433
674
40
3
5
235,771
2
L
Atlas
8,855
633
36
3
1
259,053
0
W
Eset
8,906
636
38
3
3
215,392
4
L
Kukulkan
8,875
634
51
4
1
204,088
1
W
Hercules
8,696
621
33
2
0
276,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role