Player Matchup

Zeus
Zeus
Haprisen
Zeus
Level 92
God Stats
1W - 2L
1,297 SR
Queue Stats
88W - 105L
1,423 Elo+
Solo
Scylla
Scylla
ManiaK18
Scylla
Level 86
God Stats
0W - 3L
1,144 SR
Queue Stats
214W - 191L
1,420 Elo+
Solo
Janus
Janus
VitjaMuna
Janus
Level 148
God Stats
6W - 7L
1,391 SR
Queue Stats
476W - 505L
1,462 Elo+
Solo
Ishtar
Ishtar
shisani
Ishtar
Level 94
God Stats
0W - 1L
1,092 SR
Queue Stats
23W - 24L
1,397 Elo+
Party 3
Hel
Hel
xxPssYSlejurxx69
Hel
Level 67
God Stats
1W - 2L
1,499 SR
Queue Stats
65W - 48L
1,514 Elo+
Party 3
Team Averages
Level 97
1,284 SR
1,443 Elo+

VS

Team Averages
Level 116
1,374 SR
1,458 Elo+
Geb
Geb
Darkwing666
Geb
Level 134
God Stats
4W - 7L
1,138 SR
Queue Stats
208W - 231L
1,403 Elo+
Party 2
Scylla
Scylla
KentavrIg
Scylla
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
310W - 293L
1,401 Elo+
Party 1
Charybdis
Charybdis
MaximusPontifex
Charybdis
Level 143
God Stats
3W - 1L
1,810 SR
Queue Stats
69W - 75L
1,465 Elo+
Party 2
Sol
Sol
edinirojka
Sol
Level 89
God Stats
10W - 12L
1,327 SR
Queue Stats
231W - 235L
1,430 Elo+
Party 1
Yemoja
Yemoja
ilyaGO
Yemoja
Level 96
God Stats
1W - 3L
1,093 SR
Queue Stats
284W - 262L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
2 / 2 / 5
9,948
663
21,506
13,590
7,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
ManiaK18
Scylla
15
3 / 6 / 3
9,267
618
10,072
16,942
7,704
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
VitjaMuna
Janus
16
2 / 8 / 2
9,336
622
19,783
19,995
9,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
shisani
Ishtar
16
3 / 6 / 5
10,139
676
17,295
23,119
11,118
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
0 / 1 / 6
9,178
612
9,477
16,142
17,037
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 14
10,116
674
10,623
32,317
24,792
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
KentavrIg
Scylla
19
8 / 4 / 13
11,890
793
23,890
15,230
8,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
MaximusPontifex
Charybdis
19
10 / 2 / 12
11,911
794
23,229
15,167
8,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 1 / 15
11,154
744
22,919
17,080
9,544
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
ilyaGO
Yemoja
18
0 / 1 / 18
11,341
756
5,585
19,856
25,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
95
10
Kills
23
23
Deaths
10
21
Assists
72
Player
Kills
Deaths
Assists
KDA
W
2
2
14
4.5
L
Zeus
2
2
5
2.25
W
Scylla
KentavrIg
Scylla
8
4
13
3.63
L
Scylla
ManiaK18
Scylla
3
6
3
0.75
W
Charybdis
MaximusPontifex
Charybdis
10
2
12
8
L
Janus
VitjaMuna
Janus
2
8
2
0.38
W
3
1
15
10.5
W
Yemoja
ilyaGO
Yemoja
0
1
18
9
L
Ishtar
shisani
Ishtar
3
6
5
0.92
L
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,133
Damage
86,246
89,788
Taken
99,650
52,347
Mitigated
76,643
46,280
Healing
63,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,623
831
1,443
10,725
32,317
24,792
483
15,424
16,893
25,770
0
L
Zeus
21,506
2,407
1,450
1,832
13,590
7,377
0
11,554
2,036
43,400
0
W
Scylla
KentavrIg
Scylla
23,890
2,002
3,062
3,476
15,230
8,251
1,595
8,407
6,823
40,613
0
L
Scylla
ManiaK18
Scylla
10,072
1,014
1,421
2,076
16,942
7,704
0
12,730
4,212
14,317
0
W
Charybdis
MaximusPontifex
Charybdis
23,229
10,298
3,678
2,777
15,167
8,690
3,935
9,253
5,914
0
44,684
L
Janus
VitjaMuna
Janus
19,783
1,394
1,320
4,093
19,995
9,111
110
11,894
8,101
32,720
0
W
22,919
2,801
2,118
5,504
17,080
9,544
1,063
13,369
3,711
50,009
0
W
Yemoja
ilyaGO
Yemoja
5,585
1,628
21,720
9,078
19,856
25,366
588
14,385
5,471
11,713
0
L
Ishtar
shisani
Ishtar
17,295
7,497
1,293
3,304
23,119
11,118
0
15,561
7,558
0
26,273
L
9,477
487
17,867
11,624
16,142
17,037
0
11,278
4,864
23,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,868
Gold Earned
56,412
147
Minions Killed
171
0
Camps Cleared
0
1,305,373
Distance Traveled
1,471,022
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,116
674
16
1
0
296,698
7
L
Zeus
9,948
663
63
4
0
296,756
0
W
Scylla
11,890
793
45
3
0
306,306
1
L
Scylla
9,267
618
9
1
0
205,285
1
W
Charybdis
11,911
794
41
3
0
292,854
5
L
Janus
9,336
622
37
2
0
228,117
0
W
Sol
11,154
744
53
4
0
317,833
0
W
Yemoja
11,341
756
16
1
0
257,331
3
L
Ishtar
10,139
676
23
2
0
239,182
0
L
Hel
9,178
612
15
1
0
336,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role